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pulumi-better-uptime

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A Pulumi provider for managing Better Uptime monitoring, alerting, and incident management resources, dynamically bridged from the Terraform Better Uptime provider with support for monitors, heartbeats, integrations, status pages, and policies.

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import * as pulumi from "@pulumi/pulumi"; export declare class Severity extends pulumi.CustomResource { /** * Get an existing Severity resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: SeverityState, opts?: pulumi.CustomResourceOptions): Severity; /** * Returns true if the given object is an instance of Severity. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Severity; /** * Whether to call when a new incident is created. */ readonly call: pulumi.Output<boolean>; /** * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is * created. */ readonly criticalAlert: pulumi.Output<boolean>; /** * Whether to send an email when a new incident is created. */ readonly email: pulumi.Output<boolean>; /** * The name of this Severity. */ readonly name: pulumi.Output<string>; /** * Whether to send a push notification when a new incident is created. */ readonly push: pulumi.Output<boolean>; /** * Set this attribute if you want to add this severity to a severity group. */ readonly severityGroupId: pulumi.Output<number>; /** * Whether to send an SMS when a new incident is created. */ readonly sms: pulumi.Output<boolean>; /** * Used to specify the team the resource should be created in when using global tokens. */ readonly teamName: pulumi.Output<string | undefined>; /** * Create a Severity resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args?: SeverityArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Severity resources. */ export interface SeverityState { /** * Whether to call when a new incident is created. */ call?: pulumi.Input<boolean>; /** * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is * created. */ criticalAlert?: pulumi.Input<boolean>; /** * Whether to send an email when a new incident is created. */ email?: pulumi.Input<boolean>; /** * The name of this Severity. */ name?: pulumi.Input<string>; /** * Whether to send a push notification when a new incident is created. */ push?: pulumi.Input<boolean>; /** * Set this attribute if you want to add this severity to a severity group. */ severityGroupId?: pulumi.Input<number>; /** * Whether to send an SMS when a new incident is created. */ sms?: pulumi.Input<boolean>; /** * Used to specify the team the resource should be created in when using global tokens. */ teamName?: pulumi.Input<string>; } /** * The set of arguments for constructing a Severity resource. */ export interface SeverityArgs { /** * Whether to call when a new incident is created. */ call?: pulumi.Input<boolean>; /** * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is * created. */ criticalAlert?: pulumi.Input<boolean>; /** * Whether to send an email when a new incident is created. */ email?: pulumi.Input<boolean>; /** * The name of this Severity. */ name?: pulumi.Input<string>; /** * Whether to send a push notification when a new incident is created. */ push?: pulumi.Input<boolean>; /** * Set this attribute if you want to add this severity to a severity group. */ severityGroupId?: pulumi.Input<number>; /** * Whether to send an SMS when a new incident is created. */ sms?: pulumi.Input<boolean>; /** * Used to specify the team the resource should be created in when using global tokens. */ teamName?: pulumi.Input<string>; }