psn-api
Version:
A well-tested library that lets you get trophy, user, and game data from the PlayStation Network.
85 lines (70 loc) • 2.1 kB
text/typescript
import nock from "nock";
import type {
AuthorizationPayload,
ProfileFromAccountIdResponse
} from "../models";
import { getProfileFromAccountId } from "./getProfileFromAccountId";
import { USER_BASE_URL } from "./USER_BASE_URL";
describe("Function: getProfileFromAccountId", () => {
afterEach(() => {
nock.cleanAll();
});
it("is defined #sanity", () => {
// ASSERT
expect(getProfileFromAccountId).toBeDefined();
});
it("retrieves the profile for a given account id", async () => {
// ARRANGE
const mockAuthorization: AuthorizationPayload = {
accessToken: "mockAccessToken"
};
const mockResponse: ProfileFromAccountIdResponse = {
onlineId: "xelnia",
isPlus: true,
aboutMe: "",
languages: ["en"],
isOfficiallyVerified: false,
isMe: false,
avatars: [
{
size: "s",
url: "asdf"
}
]
};
const baseUrlObj = new URL(USER_BASE_URL);
const baseUrl = `${baseUrlObj.protocol}//${baseUrlObj.host}`;
const basePath = baseUrlObj.pathname;
nock(baseUrl)
.get(`${basePath}/111222333444/profiles`)
.query(true)
.reply(200, mockResponse);
// ACT
const response = await getProfileFromAccountId(
mockAuthorization,
"111222333444"
);
// ASSERT
expect(response).toEqual(mockResponse);
});
it("throws an error if we receive a response containing an `error` object", async () => {
// ARRANGE
const mockAuthorization: AuthorizationPayload = {
accessToken: "mockAccessToken"
};
const mockResponse = {
error: { code: 2_105_356, message: "User not found (user: 'xeln12ia')" }
};
const baseUrlObj = new URL(USER_BASE_URL);
const baseUrl = `${baseUrlObj.protocol}//${baseUrlObj.host}`;
const basePath = baseUrlObj.pathname;
nock(baseUrl)
.get(`${basePath}/111222333444/profiles`)
.query(true)
.reply(200, mockResponse);
// ASSERT
await expect(
getProfileFromAccountId(mockAuthorization, "111222333444")
).rejects.toThrow();
});
});