psn-api
Version:
A well-tested library that lets you get trophy, user, and game data from the PlayStation Network.
24 lines (23 loc) • 1.7 kB
TypeScript
import type { AllCallOptions, AuthorizationPayload, TitleTrophiesResponse } from "../../models";
type GetTitleTrophiesOptions = Pick<AllCallOptions, "headerOverrides" | "limit" | "npServiceName" | "offset">;
/**
* A call to this function will retrieve the trophy list of a
* single - or all - trophy groups for a title. A title can have multiple
* groups of trophies (a `"default"` group which all titles have, and additional
* groups starting with the name `"001"` and incrementing for each additional group). To retrieve
* trophies from all groups within a title (ie. the full trophy set), then
* `trophyGroupId` should be set to `"all"`.
*
* When the title platform is PS3, PS4 or PS Vita you __must__ specify the
* `npServiceName` parameter as `"trophy"`.
*
* @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`.
* @param npCommunicationId Unique ID of the title.
* @param trophyGroupId `"all"` to return all trophies for the title, otherwise restrict results to a specific trophy group (such as a DLC).
* @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform.
* @param options.limit Limit the number of trophies returned.
* @param options.offset Return trophy data from this result onwards.
* @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language.
*/
export declare const getTitleTrophies: (authorization: AuthorizationPayload, npCommunicationId: string, trophyGroupId: string, options?: Partial<GetTitleTrophiesOptions>) => Promise<TitleTrophiesResponse>;
export {};