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psn-api

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A well-tested library that lets you get trophy, user, and game data from the PlayStation Network.

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var fetch = require('isomorphic-unfetch'); function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; } var fetch__default = /*#__PURE__*/_interopDefaultLegacy(fetch); function _regeneratorRuntime() { _regeneratorRuntime = function () { return exports; }; var exports = {}, Op = Object.prototype, hasOwn = Op.hasOwnProperty, defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; }, $Symbol = "function" == typeof Symbol ? Symbol : {}, iteratorSymbol = $Symbol.iterator || "@@iterator", asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator", toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { return Object.defineProperty(obj, key, { value: value, enumerable: !0, configurable: !0, writable: !0 }), obj[key]; } try { define({}, ""); } catch (err) { define = function (obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator, generator = Object.create(protoGenerator.prototype), context = new Context(tryLocsList || []); return defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) }), generator; } function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } exports.wrap = wrap; var ContinueSentinel = {}; function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf, NativeIteratorPrototype = getProto && getProto(getProto(values([]))); NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol) && (IteratorPrototype = NativeIteratorPrototype); var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { define(prototype, method, function (arg) { return this._invoke(method, arg); }); }); } function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if ("throw" !== record.type) { var result = record.arg, value = result.value; return value && "object" == typeof value && hasOwn.call(value, "__await") ? PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }) : PromiseImpl.resolve(value).then(function (unwrapped) { result.value = unwrapped, resolve(result); }, function (error) { return invoke("throw", error, resolve, reject); }); } reject(record.arg); } var previousPromise; defineProperty(this, "_invoke", { value: function (method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } }); } function makeInvokeMethod(innerFn, self, context) { var state = "suspendedStart"; return function (method, arg) { if ("executing" === state) throw new Error("Generator is already running"); if ("completed" === state) { if ("throw" === method) throw arg; return doneResult(); } for (context.method = method, context.arg = arg;;) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if ("next" === context.method) context.sent = context._sent = context.arg;else if ("throw" === context.method) { if ("suspendedStart" === state) throw state = "completed", context.arg; context.dispatchException(context.arg); } else "return" === context.method && context.abrupt("return", context.arg); state = "executing"; var record = tryCatch(innerFn, self, context); if ("normal" === record.type) { if (state = context.done ? "completed" : "suspendedYield", record.arg === ContinueSentinel) continue; return { value: record.arg, done: context.done }; } "throw" === record.type && (state = "completed", context.method = "throw", context.arg = record.arg); } }; } function maybeInvokeDelegate(delegate, context) { var methodName = context.method, method = delegate.iterator[methodName]; if (undefined === method) return context.delegate = null, "throw" === methodName && delegate.iterator.return && (context.method = "return", context.arg = undefined, maybeInvokeDelegate(delegate, context), "throw" === context.method) || "return" !== methodName && (context.method = "throw", context.arg = new TypeError("The iterator does not provide a '" + methodName + "' method")), ContinueSentinel; var record = tryCatch(method, delegate.iterator, context.arg); if ("throw" === record.type) return context.method = "throw", context.arg = record.arg, context.delegate = null, ContinueSentinel; var info = record.arg; return info ? info.done ? (context[delegate.resultName] = info.value, context.next = delegate.nextLoc, "return" !== context.method && (context.method = "next", context.arg = undefined), context.delegate = null, ContinueSentinel) : info : (context.method = "throw", context.arg = new TypeError("iterator result is not an object"), context.delegate = null, ContinueSentinel); } function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; 1 in locs && (entry.catchLoc = locs[1]), 2 in locs && (entry.finallyLoc = locs[2], entry.afterLoc = locs[3]), this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal", delete record.arg, entry.completion = record; } function Context(tryLocsList) { this.tryEntries = [{ tryLoc: "root" }], tryLocsList.forEach(pushTryEntry, this), this.reset(!0); } function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) return iteratorMethod.call(iterable); if ("function" == typeof iterable.next) return iterable; if (!isNaN(iterable.length)) { var i = -1, next = function next() { for (; ++i < iterable.length;) if (hasOwn.call(iterable, i)) return next.value = iterable[i], next.done = !1, next; return next.value = undefined, next.done = !0, next; }; return next.next = next; } } return { next: doneResult }; } function doneResult() { return { value: undefined, done: !0 }; } return GeneratorFunction.prototype = GeneratorFunctionPrototype, defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: !0 }), defineProperty(GeneratorFunctionPrototype, "constructor", { value: GeneratorFunction, configurable: !0 }), GeneratorFunction.displayName = define(GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction"), exports.isGeneratorFunction = function (genFun) { var ctor = "function" == typeof genFun && genFun.constructor; return !!ctor && (ctor === GeneratorFunction || "GeneratorFunction" === (ctor.displayName || ctor.name)); }, exports.mark = function (genFun) { return Object.setPrototypeOf ? Object.setPrototypeOf(genFun, GeneratorFunctionPrototype) : (genFun.__proto__ = GeneratorFunctionPrototype, define(genFun, toStringTagSymbol, "GeneratorFunction")), genFun.prototype = Object.create(Gp), genFun; }, exports.awrap = function (arg) { return { __await: arg }; }, defineIteratorMethods(AsyncIterator.prototype), define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }), exports.AsyncIterator = AsyncIterator, exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { void 0 === PromiseImpl && (PromiseImpl = Promise); var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }, defineIteratorMethods(Gp), define(Gp, toStringTagSymbol, "Generator"), define(Gp, iteratorSymbol, function () { return this; }), define(Gp, "toString", function () { return "[object Generator]"; }), exports.keys = function (val) { var object = Object(val), keys = []; for (var key in object) keys.push(key); return keys.reverse(), function next() { for (; keys.length;) { var key = keys.pop(); if (key in object) return next.value = key, next.done = !1, next; } return next.done = !0, next; }; }, exports.values = values, Context.prototype = { constructor: Context, reset: function (skipTempReset) { if (this.prev = 0, this.next = 0, this.sent = this._sent = undefined, this.done = !1, this.delegate = null, this.method = "next", this.arg = undefined, this.tryEntries.forEach(resetTryEntry), !skipTempReset) for (var name in this) "t" === name.charAt(0) && hasOwn.call(this, name) && !isNaN(+name.slice(1)) && (this[name] = undefined); }, stop: function () { this.done = !0; var rootRecord = this.tryEntries[0].completion; if ("throw" === rootRecord.type) throw rootRecord.arg; return this.rval; }, dispatchException: function (exception) { if (this.done) throw exception; var context = this; function handle(loc, caught) { return record.type = "throw", record.arg = exception, context.next = loc, caught && (context.method = "next", context.arg = undefined), !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i], record = entry.completion; if ("root" === entry.tryLoc) return handle("end"); if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"), hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } else if (hasCatch) { if (this.prev < entry.catchLoc) return handle(entry.catchLoc, !0); } else { if (!hasFinally) throw new Error("try statement without catch or finally"); if (this.prev < entry.finallyLoc) return handle(entry.finallyLoc); } } } }, abrupt: function (type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } finallyEntry && ("break" === type || "continue" === type) && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc && (finallyEntry = null); var record = finallyEntry ? finallyEntry.completion : {}; return record.type = type, record.arg = arg, finallyEntry ? (this.method = "next", this.next = finallyEntry.finallyLoc, ContinueSentinel) : this.complete(record); }, complete: function (record, afterLoc) { if ("throw" === record.type) throw record.arg; return "break" === record.type || "continue" === record.type ? this.next = record.arg : "return" === record.type ? (this.rval = this.arg = record.arg, this.method = "return", this.next = "end") : "normal" === record.type && afterLoc && (this.next = afterLoc), ContinueSentinel; }, finish: function (finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) return this.complete(entry.completion, entry.afterLoc), resetTryEntry(entry), ContinueSentinel; } }, catch: function (tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if ("throw" === record.type) { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } throw new Error("illegal catch attempt"); }, delegateYield: function (iterable, resultName, nextLoc) { return this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }, "next" === this.method && (this.arg = undefined), ContinueSentinel; } }, exports; } function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } var AUTH_BASE_URL = "https://ca.account.sony.com/api/authz/v3/oauth"; /** * @param accessCode Your access code, typically retrieved by using `exchangeNpssoForAccessCode()`. * @returns An object containing an access token, refresh token, and expiry times for both. */ var exchangeAccessCodeForAuthTokens = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(accessCode) { var requestUrl, res, raw; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: requestUrl = AUTH_BASE_URL + "/token"; _context.next = 3; return fetch__default["default"](requestUrl, { method: "POST", headers: { "Content-Type": "application/x-www-form-urlencoded", Authorization: "Basic MDk1MTUxNTktNzIzNy00MzcwLTliNDAtMzgwNmU2N2MwODkxOnVjUGprYTV0bnRCMktxc1A=" }, body: new URLSearchParams({ code: accessCode, redirect_uri: "com.scee.psxandroid.scecompcall://redirect", grant_type: "authorization_code", token_format: "jwt" }).toString() }); case 3: res = _context.sent; _context.next = 6; return res.json(); case 6: raw = _context.sent; return _context.abrupt("return", { accessToken: raw.access_token, expiresIn: raw.expires_in, idToken: raw.id_token, refreshToken: raw.refresh_token, refreshTokenExpiresIn: raw.refresh_token_expires_in, scope: raw.scope, tokenType: raw.token_type }); case 8: case "end": return _context.stop(); } }, _callee); })); return function exchangeAccessCodeForAuthTokens(_x) { return _ref.apply(this, arguments); }; }(); /** * @deprecated Use `exchangeAccessCodeForAuthTokens` instead. This alias will be removed in a future version. */ var exchangeCodeForAccessToken = exchangeAccessCodeForAuthTokens; /** * * @param npssoToken Your NPSSO token, retrieved from https://ca.account.sony.com/api/v1/ssocookie * @returns An access code, which can be exchanged for an access token using `exchangeAccessCodeForAuthTokens`. * @example * ```ts * const code = await exchangeNpssoForAccessCode("myNpssoToken"); * * console.log(code) // --> "v3.XXXXXX" * ``` */ var exchangeNpssoForAccessCode = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(npssoToken) { var _responseHeaders$get; var queryString, requestUrl, _yield$fetch, responseHeaders, redirectLocation, redirectParams; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: queryString = new URLSearchParams({ access_type: "offline", client_id: "09515159-7237-4370-9b40-3806e67c0891", redirect_uri: "com.scee.psxandroid.scecompcall://redirect", response_type: "code", scope: "psn:mobile.v2.core psn:clientapp" }).toString(); requestUrl = AUTH_BASE_URL + "/authorize?" + queryString; // This never returns a 200. As of Oct 10 2021, it seems to return a 302. _context.next = 4; return fetch__default["default"](requestUrl, { headers: { Cookie: "npsso=" + npssoToken }, redirect: "manual" }); case 4: _yield$fetch = _context.sent; responseHeaders = _yield$fetch.headers; if (!(!responseHeaders.has("location") || !((_responseHeaders$get = responseHeaders.get("location")) != null && _responseHeaders$get.includes("?code=")))) { _context.next = 8; break; } throw new Error("\n There was a problem retrieving your PSN access code. Is your NPSSO code valid?\n To get a new NPSSO code, visit https://ca.account.sony.com/api/v1/ssocookie.\n "); case 8: redirectLocation = responseHeaders.get("location"); redirectParams = new URLSearchParams(redirectLocation.split("redirect/")[1]); return _context.abrupt("return", redirectParams.get("code")); case 11: case "end": return _context.stop(); } }, _callee); })); return function exchangeNpssoForAccessCode(_x) { return _ref.apply(this, arguments); }; }(); /** * @deprecated Use `exchangeNpssoForAccessCode` instead. This alias will be removed in a future version. */ var exchangeNpssoForCode = exchangeNpssoForAccessCode; var exchangeRefreshTokenForAuthTokens = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(refreshToken) { var requestUrl, res, raw; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: requestUrl = AUTH_BASE_URL + "/token"; _context.next = 3; return fetch__default["default"](requestUrl, { method: "POST", headers: { "Content-Type": "application/x-www-form-urlencoded", Authorization: "Basic MDk1MTUxNTktNzIzNy00MzcwLTliNDAtMzgwNmU2N2MwODkxOnVjUGprYTV0bnRCMktxc1A=" }, body: new URLSearchParams({ refresh_token: refreshToken, grant_type: "refresh_token", token_format: "jwt", scope: "psn:mobile.v2.core psn:clientapp" }).toString() }); case 3: res = _context.sent; _context.next = 6; return res.json(); case 6: raw = _context.sent; return _context.abrupt("return", { accessToken: raw.access_token, expiresIn: raw.expires_in, idToken: raw.id_token, refreshToken: raw.refresh_token, refreshTokenExpiresIn: raw.refresh_token_expires_in, scope: raw.scope, tokenType: raw.token_type }); case 8: case "end": return _context.stop(); } }, _callee); })); return function exchangeRefreshTokenForAuthTokens(_x) { return _ref.apply(this, arguments); }; }(); var call = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(config, authorization, bodyPayload) { var _config$method; var response; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: _context.next = 2; return fetch__default["default"](config.url, { method: (_config$method = config == null ? void 0 : config.method) != null ? _config$method : "GET", headers: _extends({ Authorization: "Bearer " + authorization.accessToken, "Content-Type": "application/json" }, config == null ? void 0 : config.headers), body: JSON.stringify(bodyPayload) }); case 2: response = _context.sent; _context.next = 5; return response.json(); case 5: return _context.abrupt("return", _context.sent); case 6: case "end": return _context.stop(); } }, _callee); })); return function call(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); var GRAPHQL_BASE_URL = "https://web.np.playstation.com/api/graphql/v1/op"; /** * GraphQL endpoints work differently to others in the codebase. * * The hashes in this file are reverse engineered from app-<hash>.js file loaded by the page * at https://library.playstation.com/recently-played. Following the code in that file leads * to some Apollo GraphQL code related to persisted queries. This means the request needs to * contain a SHA256 hash of the GraphQL query being executed. Searching for PersistedQueryLink * and createPersistedQueryLink_hashes, and an AST function in Sony's JS source and debugging * will surface the exact GraphQL query that's passed to the hash function on the page. * * Thankfully it's easier to figure out future endpoints and hashes by: * * 1. Visiting a page, e.g https://library.playstation.com/recently-played * 2. Using DevTools to find requests to https://web.np.playstation.com/api/graphql/v1/op * 3. Decoding the URL parameters to find the correct SHA256 hash and some of the supported parameters */ // Hash is computed from the following query (without surrounding quotes): // "query getUserGameList($categories: String, $limit: Int, $orderBy: String, $subscriptionService: SubscriptionService) {\n gameLibraryTitlesRetrieve(categories: $categories, limit: $limit, orderBy: $orderBy, subscriptionService: $subscriptionService) {\n __typename\n games {\n __typename\n conceptId\n entitlementId\n image {\n __typename\n url\n }\n isActive\n lastPlayedDateTime\n name\n platform\n productId\n subscriptionService\n titleId\n }\n }\n}\n" var getUserGameListHash = "e780a6d8b921ef0c59ec01ea5c5255671272ca0d819edb61320914cf7a78b3ae"; /** * A call to this function will retrieve recently played games for the user associated * with the npsso token provided to this module during initialisation. * * This is useful if you want recent activity that isn't tied to trophy progress. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. */ var getRecentlyPlayedGames = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, options) { var _options, _options$limit, limit, _options$categories, categories, url, response; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: if (options === void 0) { options = {}; } _options = options, _options$limit = _options.limit, limit = _options$limit === void 0 ? 50 : _options$limit, _options$categories = _options.categories, categories = _options$categories === void 0 ? ["ps4_game", "ps5_native_game"] : _options$categories; url = new URL(GRAPHQL_BASE_URL); url.searchParams.set("operationName", "getUserGameList"); url.searchParams.set("variables", JSON.stringify({ limit: limit, categories: categories.join(",") })); url.searchParams.set("extensions", JSON.stringify({ persistedQuery: { version: 1, sha256Hash: getUserGameListHash } })); _context.next = 8; return call({ url: url.toString() }, authorization); case 8: response = _context.sent; if (!(!response.data || !response.data.gameLibraryTitlesRetrieve)) { _context.next = 11; break; } throw new Error(JSON.stringify(response)); case 11: return _context.abrupt("return", response); case 12: case "end": return _context.stop(); } }, _callee); })); return function getRecentlyPlayedGames(_x, _x2) { return _ref.apply(this, arguments); }; }(); exports.TrophyRarity = void 0; (function (TrophyRarity) { TrophyRarity[TrophyRarity["UltraRare"] = 0] = "UltraRare"; TrophyRarity[TrophyRarity["VeryRare"] = 1] = "VeryRare"; TrophyRarity[TrophyRarity["Rare"] = 2] = "Rare"; TrophyRarity[TrophyRarity["Common"] = 3] = "Common"; })(exports.TrophyRarity || (exports.TrophyRarity = {})); var _excluded = ["headerOverrides"]; var buildRequestUrl = function buildRequestUrl(baseUrl, endpointUrl, options, args) { if (options === void 0) { options = {}; } if (args === void 0) { args = {}; } // eslint-disable-next-line @typescript-eslint/no-unused-vars -- This is an intentional pick. var _options = options, pickedOptions = _objectWithoutPropertiesLoose(_options, _excluded); var concatenated = baseUrl + "/" + endpointUrl; var withoutDoubleSlashes = concatenated.replace(/([^:]\/)\/+/g, "$1"); var withArgs = withoutDoubleSlashes; var queryParamValues = {}; for (var _i = 0, _Object$entries = Object.entries(_extends({}, args, pickedOptions)); _i < _Object$entries.length; _i++) { var _Object$entries$_i = _Object$entries[_i], argKey = _Object$entries$_i[0], argValue = _Object$entries$_i[1]; if (withArgs.includes(":" + argKey)) { withArgs = withArgs.replace(":" + argKey, String(argValue)); } else if (argValue !== undefined) { queryParamValues[argKey] = String(argValue); } } var queryString = new URLSearchParams(queryParamValues).toString(); return queryString.length > 0 ? withArgs + "?" + queryString : withArgs; }; var SEARCH_BASE_URL = "https://m.np.playstation.com/api/search"; var makeUniversalSearch = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, searchTerm, domain) { var url; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(SEARCH_BASE_URL, "/v1/universalSearch"); _context.next = 3; return call({ url: url, method: "POST" }, authorization, { searchTerm: searchTerm, domainRequests: [{ domain: domain }] }); case 3: return _context.abrupt("return", _context.sent); case 4: case "end": return _context.stop(); } }, _callee); })); return function makeUniversalSearch(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); var TROPHY_BASE_URL = "https://m.np.playstation.com/api/trophy"; /** * A call to this function will retrieve the trophy list of a * single - or all - trophy groups for a title. A title can have multiple * groups of trophies (a `"default"` group which all titles have, and additional * groups starting with the name `"001"` and incrementing for each additional group). To retrieve * trophies from all groups within a title (ie. the full trophy set), then * `trophyGroupId` should be set to `"all"`. * * When the title platform is PS3, PS4 or PS Vita you __must__ specify the * `npServiceName` parameter as `"trophy"`. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param npCommunicationId Unique ID of the title. * @param trophyGroupId `"all"` to return all trophies for the title, otherwise restrict results to a specific trophy group (such as a DLC). * @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform. * @param options.limit Limit the number of trophies returned. * @param options.offset Return trophy data from this result onwards. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getTitleTrophies = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, npCommunicationId, trophyGroupId, options) { var url; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/npCommunicationIds/:npCommunicationId/trophyGroups/:trophyGroupId/trophies", options, { npCommunicationId: npCommunicationId, trophyGroupId: trophyGroupId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: return _context.abrupt("return", _context.sent); case 4: case "end": return _context.stop(); } }, _callee); })); return function getTitleTrophies(_x, _x2, _x3, _x4) { return _ref.apply(this, arguments); }; }(); /** * A title may have multiple groups of trophies. This is most commonly * seen in games which have DLC expansions where additional trophies are added. * * You can call this function for a specific title - using the * unique `npCommunicationId` for the title - and you will receive a * summary of all of the trophy groups associated with the title. * This also includes a summary of the number of trophies for the * title, broken down by group and grade (gold, silver, etc.). * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param npCommunicationId The unique ID of the game title you wish to retrieve the trophy groups list for. * @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getTitleTrophyGroups = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, npCommunicationId, options) { var url; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/npCommunicationIds/:npCommunicationId/trophyGroups", options, { npCommunicationId: npCommunicationId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: return _context.abrupt("return", _context.sent); case 4: case "end": return _context.stop(); } }, _callee); })); return function getTitleTrophyGroups(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); /** * A call to this function will retrieve a summarized list of titles played * by a user, ordered by recent trophy unlocks. The maximum amount that can * be returned by a single call is 800 (assuming a `limit` option of 800 is set). * If the user has more titles than the given `limit` option, subsequent calls * of this funciton must be made to fetch the complete list by paging via the * `offset` option. * * The numeric `accountId` can be that of any PSN account for which the authenticating * account has permissions to view the trophy list. When querying the titles * associated with the authenticating account, the numeric `accountId` can be * substituted with `"me"`. * * To fetch more detailed account progress for a title, the `getUserTrophiesEarnedForTitle()` * function can be used. * * To find a user's `accountId`, the `makeUniversalSearch()` function can be used. * * Included in the information returned is the titles' unique `npCommunicationId`. * This is required to make use of subsequent functions for requesting more specific * detail about a title's trophies. * * The results are presented in order of the `lastUpdatedDateTime` for the title, * so the first result will be the title for which a trophy was most recently earned * (or synced for the first time in the case of a game with 0% progress). * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The account whose trophy list is being accessed. Use `"me"` for the authenticating account. * @param options.limit Limit the number of titles returned. * @param options.offset Return title data from this result onwards. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getUserTitles = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, options) { var url; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/users/:accountId/trophyTitles", options, { accountId: accountId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: return _context.abrupt("return", _context.sent); case 4: case "end": return _context.stop(); } }, _callee); })); return function getUserTitles(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); /** * A call to this function will retrieve the earned status of trophies for a user * from either a single - or all - trophy groups in a title. A title can have * multiple groups of trophies (a `"default"` group which all titles have, and * additional groups starting with a name of `"001"` and incrementing for each * additional group). To retrieve trophies from all groups within a title * (ie. the full trophy set), then `trophyGroupId` should be set to `"all"`. * * The numeric `accountId` can be that of any PSN account for which the * authenticating account has permissions to view the trophy list. * When querying the titles associated with the authenticating account, the * numeric `accountId` can be substituted with `"me"`. * * To find a user's `accountId`, the `makeUniversalSearch()` function can be used. * * This function returns the earned status of the * trophy only and no additional descriptive metadata (ie. trophy name, * trophy description). Use `getTitleTrophies()` to obtain this information. * * When the title platform is PS3, PS4, or PS Vita, you __must__ specify the * `npServiceName` option as `"trophy"`. * * If you attempt to query a title which the user does not have associated * with their account (ie. the title has not been launched and allowed to * sync at least once) then a Resource Not Found error will be thrown. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The account whose trophy list is being accessed. Use `"me"` for the authenticating account. * @param npCommunicationId Unique ID of the title. * @param trophyGroupId `"all"` to return all trophies for the title, otherwise restrict results to a specific trophy group (such as a DLC). * @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform. * @param options.limit Limit the number of trophies returned. * @param options.offset Return trophy data from this result onwards. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getUserTrophiesEarnedForTitle = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, npCommunicationId, trophyGroupId, options) { var url, response, _response$error$messa, _response$error; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/users/:accountId/npCommunicationIds/:npCommunicationId/trophyGroups/:trophyGroupId/trophies", options, { accountId: accountId, npCommunicationId: npCommunicationId, trophyGroupId: trophyGroupId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: response = _context.sent; if (!(response != null && response.error)) { _context.next = 6; break; } throw new Error((_response$error$messa = response == null ? void 0 : (_response$error = response.error) == null ? void 0 : _response$error.message) != null ? _response$error$messa : "Unexpected Error"); case 6: return _context.abrupt("return", response); case 7: case "end": return _context.stop(); } }, _callee); })); return function getUserTrophiesEarnedForTitle(_x, _x2, _x3, _x4, _x5) { return _ref.apply(this, arguments); }; }(); /** * A request to this endpoint function will retrieve a summary of the trophies earned for * a user broken down by trophy group within a title. A title can have * multiple groups of trophies (a `"default"` group which all titles have, * and additional groups beginning with the name `"001"` and incrementing for * each additional group). * * The numeric `accountId` can be that of any PSN account for which the * authenticating account has permissions to view the trophy list. * When querying the titles associated with the authenticating account, the * numeric `accountId` can be substituted with `"me"`. * * To find a user's `accountId`, the `makeUniversalSearch()` function can be used. * * This function calls an endpoint that returns the earned status of the * trophy only and no additional descriptive metadata (ie. trophy name, * trophy description). Use `getTitleTrophies()` to obtain this information. * * When the title platform is PS3, PS4 or PS Vita you __must__ specify the * `npServiceName` option as `"trophy"`. * * If you attempt to query a title which the user does not have associated * with their account (ie. the title has not been launched and allowed to * sync at least once) then a Resource Not Found error will be thrown. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The account whose trophy list is being accessed. Use `"me"` for the authenticating account. * @param npCommunicationId Unique ID of the title. * @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getUserTrophyGroupEarningsForTitle = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, npCommunicationId, options) { var url, response, _response$error$messa, _response$error; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/users/:accountId/npCommunicationIds/:npCommunicationId/trophyGroups", options, { accountId: accountId, npCommunicationId: npCommunicationId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: response = _context.sent; if (!(response != null && response.error)) { _context.next = 6; break; } throw new Error((_response$error$messa = response == null ? void 0 : (_response$error = response.error) == null ? void 0 : _response$error.message) != null ? _response$error$messa : "Unexpected Error"); case 6: return _context.abrupt("return", response); case 7: case "end": return _context.stop(); } }, _callee); })); return function getUserTrophyGroupEarningsForTitle(_x, _x2, _x3, _x4) { return _ref.apply(this, arguments); }; }(); /** * A call to this function will retrieve an overall summary of the number of * trophies earned for a user broken down by grade, as well as their current * overall trophy level, progress towards the next level, and which tier their * current level falls in to. The tiers are based on the [level changes introduced in 2020](https://andshrew.github.io/PlayStation-Trophies/images/psn-trophy-tiers.png). * * The numeric `accountId` can be that of any PSN account for which the * authenticating account has permissions to view the trophy list. * When querying the titles associated with the authenticating account, the * numeric `accountId` can be substituted with `"me"`. * * To find a user's `accountId`, the `makeUniversalSearch()` function can be used. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The account whose trophy list is being accessed. Use `"me"` for the authenticating account. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ var getUserTrophyProfileSummary = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, options) { var url; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(TROPHY_BASE_URL, "/v1/users/:accountId/trophySummary", options, { accountId: accountId }); _context.next = 3; return call({ url: url, headers: options == null ? void 0 : options.headerOverrides }, authorization); case 3: return _context.abrupt("return", _context.sent); case 4: case "end": return _context.stop(); } }, _callee); })); return function getUserTrophyProfileSummary(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); var USER_BASE_URL = "https://m.np.playstation.com/api/userProfile/v1/internal/users"; var USER_GAMES_BASE_URL = "https://m.np.playstation.com/api/gamelist/v2/users"; var USER_LEGACY_BASE_URL = "https://us-prof.np.community.playstation.net/userProfile/v1/users"; /** * A call to this function will retrieve the basic presence information of the accountId being requested. * If the account's profile cannot be found (either due to non-existence or privacy settings), * an error will be thrown. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The accountId for the user you wish to retrieve a profile for. * @param options Optional - Additional headerOverride options to provide for the request */ var getBasicPresence = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, options) { var url, response, _response$error$messa, _response$error; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(USER_BASE_URL, "/:accountId/basicPresences?type=primary", options, { accountId: accountId }); _context.next = 3; return call({ url: url }, authorization); case 3: response = _context.sent; if (!(response != null && response.error)) { _context.next = 6; break; } throw new Error((_response$error$messa = response == null ? void 0 : (_response$error = response.error) == null ? void 0 : _response$error.message) != null ? _response$error$messa : "Unexpected Error"); case 6: return _context.abrupt("return", response); case 7: case "end": return _context.stop(); } }, _callee); })); return function getBasicPresence(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); /** * A call to this function will retrieve some profile information of the accountId being requested. * If the account's profile cannot be found (either due to non-existence or privacy settings), * an error will be thrown. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The accountId for the user you wish to retrieve a profile for. */ var getProfileFromAccountId = /*#__PURE__*/function () { var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, accountId, options) { var url, response, _response$error$messa, _response$error; return _regeneratorRuntime().wrap(function _callee$(_context) { while (1) switch (_context.prev = _context.next) { case 0: url = buildRequestUrl(USER_BASE_URL, "/:accountId/profiles", options, { accountId: accountId }); _context.next = 3; return call({ url: url }, authorization); case 3: response = _context.sent; if (!(response != null && response.error)) { _context.next = 6; break; } throw new Error((_response$error$messa = response == null ? void 0 : (_response$error = response.error) == null ? void 0 : _response$error.message) != null ? _response$error$messa : "Unexpected Error"); case 6: return _context.abrupt("return", response); case 7: case "end": return _context.stop(); } }, _callee); })); return function getProfileFromAccountId(_x, _x2, _x3) { return _ref.apply(this, arguments); }; }(); /** * A call to