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psn-api

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A well-tested library that lets you get trophy, user, and game data from the PlayStation Network.

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import type { AuthorizationPayload, CallValidHeaders, UserTrophyGroupEarningsForTitleResponse } from "../../models"; import { buildRequestUrl } from "../../utils/buildRequestUrl"; import { call } from "../../utils/call"; import { TROPHY_BASE_URL } from "../TROPHY_BASE_URL"; interface GetUserTrophyGroupEarningsForTitleOptions { /** * Not required unless the platform is PS3, PS4, or PS Vita. * If one of these platforms, the value __must__ be `"trophy"`. * * `"trophy"` for PS3, PS4, or PS Vita platforms. * `"trophy2"` for the PS5 platform. */ npServiceName: "trophy" | "trophy2"; /* * Override the headers in the request to the PSN API, * such as to change the language. */ headerOverrides: CallValidHeaders; } /** * A request to this endpoint function will retrieve a summary of the trophies earned for * a user broken down by trophy group within a title. A title can have * multiple groups of trophies (a `"default"` group which all titles have, * and additional groups beginning with the name `"001"` and incrementing for * each additional group). * * The numeric `accountId` can be that of any PSN account for which the * authenticating account has permissions to view the trophy list. * When querying the titles associated with the authenticating account, the * numeric `accountId` can be substituted with `"me"`. * * To find a user's `accountId`, the `makeUniversalSearch()` function can be used. * * This function calls an endpoint that returns the earned status of the * trophy only and no additional descriptive metadata (ie. trophy name, * trophy description). Use `getTitleTrophies()` to obtain this information. * * When the title platform is PS3, PS4 or PS Vita you __must__ specify the * `npServiceName` option as `"trophy"`. * * If you attempt to query a title which the user does not have associated * with their account (ie. the title has not been launched and allowed to * sync at least once) then a Resource Not Found error will be thrown. * * @param authorization An object containing your access token, typically retrieved with `exchangeAccessCodeForAuthTokens()`. * @param accountId The account whose trophy list is being accessed. Use `"me"` for the authenticating account. * @param npCommunicationId Unique ID of the title. * @param options.npServiceName `"trophy"` for PS3, PS4, or PS Vita platforms. `"trophy2"` for the PS5 platform. * @param options.headerOverrides Override the headers in the request to the PSN API, such as to change the language. */ export const getUserTrophyGroupEarningsForTitle = async ( authorization: AuthorizationPayload, accountId: string, npCommunicationId: string, options?: Partial<GetUserTrophyGroupEarningsForTitleOptions> ): Promise<UserTrophyGroupEarningsForTitleResponse> => { const url = buildRequestUrl( TROPHY_BASE_URL, "/v1/users/:accountId/npCommunicationIds/:npCommunicationId/trophyGroups", options, { accountId, npCommunicationId } ); const response = await call<UserTrophyGroupEarningsForTitleResponse>( { url, headers: options?.headerOverrides }, authorization ); if ((response as any)?.error) { throw new Error((response as any)?.error?.message ?? "Unexpected Error"); } return response; };