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psd2prefab

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A tool to convert psd to a unity prefab.

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import { program } from 'commander'; import fs from 'fs-extra'; import dotenv from 'dotenv'; import { Convertor } from './Convertor.js'; import env from './Env.js'; import path from 'path'; const rmQuotes = (val) => { const rst = val.match(/(['"])(.+)\1/); if (rst != null) return rst[2]; return val; }; program.option('-p, --project <path>', '[MUST] the unity project root', rmQuotes) .option('-i, --input <path>', '[MUST] the input psd path', rmQuotes) .option('-n, --name <string>', '[MUST] the prefab name') .option('-d, --debug', 'use debug mode') .parse(process.argv); const opts = program.opts(); console.log('options:', opts); env.opts = opts; if (!fs.existsSync(env.opts.project)) { console.error('[ERROR] project not exists:', env.opts.project); process.exit(1); } if (!fs.existsSync(env.opts.input)) { console.error('[ERROR] input psd not exists:', env.opts.input); process.exit(1); } // read .env file, it's optional const cfg = dotenv.config({ path: path.join(env.opts.project, '.psd2prefab') }); if (cfg.error !== undefined) { console.log('.env read error, never mind'); } else { env.cfg.PNG_ROOT = process.env.PNG_ROOT ?? 'Assets/AssetSources/ui/atlas/$name$'; env.cfg.PREFAB_ROOT = process.env.PREFAB_ROOT ?? 'Assets/AssetSources/ui/instruction'; if (process.env.NOT_ART_FONTS !== undefined) { env.cfg.NOT_ART_FONTS = process.env.NOT_ART_FONTS.split(';'); } } const cvt = new Convertor(); await cvt.make(); //# sourceMappingURL=index.js.map