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ps2census

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Client to connect to the PS2 Event Stream websocket.

114 lines (113 loc) 7.3 kB
import { Ability } from './Ability'; import { AbilityType } from './AbilityType'; import { ArmorInfo } from './ArmorInfo'; import { Character } from './Character'; import { CharacterName } from './CharacterName'; import { CharactersAchievement } from './CharactersAchievement'; import { Achievement } from './Achievement'; import { CharactersCurrency } from './CharactersCurrency'; import { ArmorFacing } from './ArmorFacing'; import { CharactersDirectiveTree } from './CharactersDirectiveTree'; import { CharactersEvent } from './CharactersEvent'; import { CharactersFriend } from './CharactersFriend'; import { CharactersItem } from './CharactersItem'; import { CharactersLeaderboard } from './CharactersLeaderboard'; import { CharactersEventGrouped } from './CharactersEventGrouped'; import { CharactersOnlineStatus } from './CharactersOnlineStatus'; import { CharactersSkill } from './CharactersSkill'; import { CharactersStat } from './CharactersStat'; import { CharactersStatByFaction } from './CharactersStatByFaction'; import { CharactersDirective } from './CharactersDirective'; import { CharactersWeaponStat } from './CharactersWeaponStat'; import { CharactersWeaponStatByFaction } from './CharactersWeaponStatByFaction'; import { Currency } from './Currency'; import { Directive } from './Directive'; import { DirectiveTier } from './DirectiveTier'; import { DirectiveTreeCategory } from './DirectiveTreeCategory'; import { CharactersWorld } from './CharactersWorld'; import { DirectiveTree } from './DirectiveTree'; import { Effect } from './Effect'; import { EffectType } from './EffectType'; import { Event } from './Event'; import { EmpireScores } from './EmpireScores'; import { Experience } from './Experience'; import { FacilityLink } from './FacilityLink'; import { FacilityType } from './FacilityType'; import { Fish } from './Fish'; import { CharactersDirectiveObjective } from './CharactersDirectiveObjective'; import { FireGroup } from './FireGroup'; import { CharactersDirectiveTier } from './CharactersDirectiveTier'; import { FireMode2 } from './FireMode2'; import { FireModeToProjectile } from './FireModeToProjectile'; import { CharactersStatHistory } from './CharactersStatHistory'; import { FireMode } from './FireMode'; import { Image } from './Image'; import { ImageSet } from './ImageSet'; import { ImageSetDefault } from './ImageSetDefault'; import { FireModeType } from './FireModeType'; import { ItemCategory } from './ItemCategory'; import { Item } from './Item'; import { ItemProfile } from './ItemProfile'; import { ItemAttachment } from './ItemAttachment'; import { ItemToWeapon } from './ItemToWeapon'; import { Map } from './Map'; import { MapHex } from './MapHex'; import { MapRegion } from './MapRegion'; import { MarketingBundle } from './MarketingBundle'; import { MarketingBundleItem } from './MarketingBundleItem'; import { ItemType } from './ItemType'; import { MarketingBundleWith1Item } from './MarketingBundleWith1Item'; import { MetagameEvent } from './MetagameEvent'; import { Loadout } from './Loadout'; import { Leaderboard } from './Leaderboard'; import { Objective } from './Objective'; import { ObjectiveSetToObjective } from './ObjectiveSetToObjective'; import { OutfitMember } from './OutfitMember'; import { ObjectiveType } from './ObjectiveType'; import { Outfit } from './Outfit'; import { OutfitRank } from './OutfitRank'; import { PlayerState } from './PlayerState'; import { MetagameEventState } from './MetagameEventState'; import { OutfitMemberExtended } from './OutfitMemberExtended'; import { Profile2 } from './Profile2'; import { ProfileArmorMap } from './ProfileArmorMap'; import { ProfileResistMap } from './ProfileResistMap'; import { Projectile } from './Projectile'; import { ProjectileFlightType } from './ProjectileFlightType'; import { Region } from './Region'; import { ResistInfo } from './ResistInfo'; import { Profile } from './Profile'; import { PlayerStateGroup } from './PlayerStateGroup'; import { ResistType } from './ResistType'; import { ResourceType } from './ResourceType'; import { Reward } from './Reward'; import { RewardType } from './RewardType'; import { RewardGroupToReward } from './RewardGroupToReward'; import { PlayerStateGroup2 } from './PlayerStateGroup2'; import { Skill } from './Skill'; import { SkillCategory } from './SkillCategory'; import { SkillLine } from './SkillLine'; import { RewardSetToRewardGroup } from './RewardSetToRewardGroup'; import { SkillSet } from './SkillSet'; import { Title } from './Title'; import { Vehicle } from './Vehicle'; import { VehicleAttachment } from './VehicleAttachment'; import { VehicleFaction } from './VehicleFaction'; import { VehicleSkillSet } from './VehicleSkillSet'; import { Weapon } from './Weapon'; import { WeaponAmmoSlot } from './WeaponAmmoSlot'; import { ExperienceRank } from './ExperienceRank'; import { SingleCharacterById } from './SingleCharacterById'; import { WeaponToAttachment } from './WeaponToAttachment'; import { WeaponDatasheet } from './WeaponDatasheet'; import { WorldEvent } from './WorldEvent'; import { World } from './World'; import { Zone } from './Zone'; import { TargetType } from './TargetType'; import { ZoneEffectType } from './ZoneEffectType'; import { Faction } from './Faction'; import { ZoneEffect } from './ZoneEffect'; import { WorldStatHistory } from './WorldStatHistory'; import { FireGroupToFireMode } from './FireGroupToFireMode'; import { WeaponToFireGroup } from './WeaponToFireGroup'; export type Collections = Ability | AbilityType | ArmorInfo | Character | CharacterName | CharactersAchievement | Achievement | CharactersCurrency | ArmorFacing | CharactersDirectiveTree | CharactersEvent | CharactersFriend | CharactersItem | CharactersLeaderboard | CharactersEventGrouped | CharactersOnlineStatus | CharactersSkill | CharactersStat | CharactersStatByFaction | CharactersDirective | CharactersWeaponStat | CharactersWeaponStatByFaction | Currency | Directive | DirectiveTier | DirectiveTreeCategory | CharactersWorld | DirectiveTree | Effect | EffectType | Event | EmpireScores | Experience | FacilityLink | FacilityType | Fish | CharactersDirectiveObjective | FireGroup | CharactersDirectiveTier | FireMode2 | FireModeToProjectile | CharactersStatHistory | FireMode | Image | ImageSet | ImageSetDefault | FireModeType | ItemCategory | Item | ItemProfile | ItemAttachment | ItemToWeapon | Map | MapHex | MapRegion | MarketingBundle | MarketingBundleItem | ItemType | MarketingBundleWith1Item | MetagameEvent | Loadout | Leaderboard | Objective | ObjectiveSetToObjective | OutfitMember | ObjectiveType | Outfit | OutfitRank | PlayerState | MetagameEventState | OutfitMemberExtended | Profile2 | ProfileArmorMap | ProfileResistMap | Projectile | ProjectileFlightType | Region | ResistInfo | Profile | PlayerStateGroup | ResistType | ResourceType | Reward | RewardType | RewardGroupToReward | PlayerStateGroup2 | Skill | SkillCategory | SkillLine | RewardSetToRewardGroup | SkillSet | Title | Vehicle | VehicleAttachment | VehicleFaction | VehicleSkillSet | Weapon | WeaponAmmoSlot | ExperienceRank | SingleCharacterById | WeaponToAttachment | WeaponDatasheet | WorldEvent | World | Zone | TargetType | ZoneEffectType | Faction | ZoneEffect | WorldStatHistory | FireGroupToFireMode | WeaponToFireGroup;