ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
114 lines (113 loc) • 7.3 kB
TypeScript
import { Ability } from './Ability';
import { AbilityType } from './AbilityType';
import { ArmorInfo } from './ArmorInfo';
import { Character } from './Character';
import { CharacterName } from './CharacterName';
import { CharactersAchievement } from './CharactersAchievement';
import { Achievement } from './Achievement';
import { CharactersCurrency } from './CharactersCurrency';
import { ArmorFacing } from './ArmorFacing';
import { CharactersDirectiveTree } from './CharactersDirectiveTree';
import { CharactersEvent } from './CharactersEvent';
import { CharactersFriend } from './CharactersFriend';
import { CharactersItem } from './CharactersItem';
import { CharactersLeaderboard } from './CharactersLeaderboard';
import { CharactersEventGrouped } from './CharactersEventGrouped';
import { CharactersOnlineStatus } from './CharactersOnlineStatus';
import { CharactersSkill } from './CharactersSkill';
import { CharactersStat } from './CharactersStat';
import { CharactersStatByFaction } from './CharactersStatByFaction';
import { CharactersDirective } from './CharactersDirective';
import { CharactersWeaponStat } from './CharactersWeaponStat';
import { CharactersWeaponStatByFaction } from './CharactersWeaponStatByFaction';
import { Currency } from './Currency';
import { Directive } from './Directive';
import { DirectiveTier } from './DirectiveTier';
import { DirectiveTreeCategory } from './DirectiveTreeCategory';
import { CharactersWorld } from './CharactersWorld';
import { DirectiveTree } from './DirectiveTree';
import { Effect } from './Effect';
import { EffectType } from './EffectType';
import { Event } from './Event';
import { EmpireScores } from './EmpireScores';
import { Experience } from './Experience';
import { FacilityLink } from './FacilityLink';
import { FacilityType } from './FacilityType';
import { Fish } from './Fish';
import { CharactersDirectiveObjective } from './CharactersDirectiveObjective';
import { FireGroup } from './FireGroup';
import { CharactersDirectiveTier } from './CharactersDirectiveTier';
import { FireMode2 } from './FireMode2';
import { FireModeToProjectile } from './FireModeToProjectile';
import { CharactersStatHistory } from './CharactersStatHistory';
import { FireMode } from './FireMode';
import { Image } from './Image';
import { ImageSet } from './ImageSet';
import { ImageSetDefault } from './ImageSetDefault';
import { FireModeType } from './FireModeType';
import { ItemCategory } from './ItemCategory';
import { Item } from './Item';
import { ItemProfile } from './ItemProfile';
import { ItemAttachment } from './ItemAttachment';
import { ItemToWeapon } from './ItemToWeapon';
import { Map } from './Map';
import { MapHex } from './MapHex';
import { MapRegion } from './MapRegion';
import { MarketingBundle } from './MarketingBundle';
import { MarketingBundleItem } from './MarketingBundleItem';
import { ItemType } from './ItemType';
import { MarketingBundleWith1Item } from './MarketingBundleWith1Item';
import { MetagameEvent } from './MetagameEvent';
import { Loadout } from './Loadout';
import { Leaderboard } from './Leaderboard';
import { Objective } from './Objective';
import { ObjectiveSetToObjective } from './ObjectiveSetToObjective';
import { OutfitMember } from './OutfitMember';
import { ObjectiveType } from './ObjectiveType';
import { Outfit } from './Outfit';
import { OutfitRank } from './OutfitRank';
import { PlayerState } from './PlayerState';
import { MetagameEventState } from './MetagameEventState';
import { OutfitMemberExtended } from './OutfitMemberExtended';
import { Profile2 } from './Profile2';
import { ProfileArmorMap } from './ProfileArmorMap';
import { ProfileResistMap } from './ProfileResistMap';
import { Projectile } from './Projectile';
import { ProjectileFlightType } from './ProjectileFlightType';
import { Region } from './Region';
import { ResistInfo } from './ResistInfo';
import { Profile } from './Profile';
import { PlayerStateGroup } from './PlayerStateGroup';
import { ResistType } from './ResistType';
import { ResourceType } from './ResourceType';
import { Reward } from './Reward';
import { RewardType } from './RewardType';
import { RewardGroupToReward } from './RewardGroupToReward';
import { PlayerStateGroup2 } from './PlayerStateGroup2';
import { Skill } from './Skill';
import { SkillCategory } from './SkillCategory';
import { SkillLine } from './SkillLine';
import { RewardSetToRewardGroup } from './RewardSetToRewardGroup';
import { SkillSet } from './SkillSet';
import { Title } from './Title';
import { Vehicle } from './Vehicle';
import { VehicleAttachment } from './VehicleAttachment';
import { VehicleFaction } from './VehicleFaction';
import { VehicleSkillSet } from './VehicleSkillSet';
import { Weapon } from './Weapon';
import { WeaponAmmoSlot } from './WeaponAmmoSlot';
import { ExperienceRank } from './ExperienceRank';
import { SingleCharacterById } from './SingleCharacterById';
import { WeaponToAttachment } from './WeaponToAttachment';
import { WeaponDatasheet } from './WeaponDatasheet';
import { WorldEvent } from './WorldEvent';
import { World } from './World';
import { Zone } from './Zone';
import { TargetType } from './TargetType';
import { ZoneEffectType } from './ZoneEffectType';
import { Faction } from './Faction';
import { ZoneEffect } from './ZoneEffect';
import { WorldStatHistory } from './WorldStatHistory';
import { FireGroupToFireMode } from './FireGroupToFireMode';
import { WeaponToFireGroup } from './WeaponToFireGroup';
export type Collections = Ability | AbilityType | ArmorInfo | Character | CharacterName | CharactersAchievement | Achievement | CharactersCurrency | ArmorFacing | CharactersDirectiveTree | CharactersEvent | CharactersFriend | CharactersItem | CharactersLeaderboard | CharactersEventGrouped | CharactersOnlineStatus | CharactersSkill | CharactersStat | CharactersStatByFaction | CharactersDirective | CharactersWeaponStat | CharactersWeaponStatByFaction | Currency | Directive | DirectiveTier | DirectiveTreeCategory | CharactersWorld | DirectiveTree | Effect | EffectType | Event | EmpireScores | Experience | FacilityLink | FacilityType | Fish | CharactersDirectiveObjective | FireGroup | CharactersDirectiveTier | FireMode2 | FireModeToProjectile | CharactersStatHistory | FireMode | Image | ImageSet | ImageSetDefault | FireModeType | ItemCategory | Item | ItemProfile | ItemAttachment | ItemToWeapon | Map | MapHex | MapRegion | MarketingBundle | MarketingBundleItem | ItemType | MarketingBundleWith1Item | MetagameEvent | Loadout | Leaderboard | Objective | ObjectiveSetToObjective | OutfitMember | ObjectiveType | Outfit | OutfitRank | PlayerState | MetagameEventState | OutfitMemberExtended | Profile2 | ProfileArmorMap | ProfileResistMap | Projectile | ProjectileFlightType | Region | ResistInfo | Profile | PlayerStateGroup | ResistType | ResourceType | Reward | RewardType | RewardGroupToReward | PlayerStateGroup2 | Skill | SkillCategory | SkillLine | RewardSetToRewardGroup | SkillSet | Title | Vehicle | VehicleAttachment | VehicleFaction | VehicleSkillSet | Weapon | WeaponAmmoSlot | ExperienceRank | SingleCharacterById | WeaponToAttachment | WeaponDatasheet | WorldEvent | World | Zone | TargetType | ZoneEffectType | Faction | ZoneEffect | WorldStatHistory | FireGroupToFireMode | WeaponToFireGroup;