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ps2census

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Client to connect to the PS2 Event Stream websocket.

199 lines (198 loc) 10.8 kB
export type FireMode2 = { collection: 'fire_mode_2'; format: { fire_mode_id: string; fire_mode_type_id: string; ability_id: string; ammo_slot: string; automatic: string; grief_immune: string; iron_sights: string; laser_guided: string; move_modifier: string; projectile_speed_override: string; sprint_fire: string; turn_modifier: string; use_in_water: string; zoom_default: string; cof_override: string; cof_pellet_spread: string; cof_range: string; cof_recoil: string; cof_scalar: string; cof_scalar_moving: string; player_state_group_id: string; damage_direct_effect_id: string; damage_head_multiplier: string; damage_indirect_effect_id: string; damage_legs_multiplier: string; fire_ammo_per_shot: string; fire_auto_fire_ms: string; fire_burst_count: string; fire_charge_up_ms: string; fire_delay_ms: string; fire_detect_range: string; fire_duration_ms: string; fire_refire_ms: string; fire_pellets_per_shot: string; heat_per_shot: string; heat_recovery_delay_ms: string; heat_threshold: string; lockon_acquire_close_ms: string; lockon_acquire_far_ms: string; lockon_acquire_ms: string; lockon_angle: string; lockon_lose_ms: string; lockon_maintain: string; lockon_radius: string; lockon_range: string; lockon_range_close: string; lockon_range_far: string; lockon_required: string; recoil_angle_max: string; recoil_angle_min: string; recoil_first_shot_modifier: string; recoil_horizontal_max: string; recoil_horizontal_max_increase: string; recoil_horizontal_min: string; recoil_horizontal_min_increase: string; recoil_horizontal_tolerance: string; recoil_increase: string; recoil_increase_crouched: string; recoil_magnitude_max: string; recoil_magnitude_min: string; recoil_max_total_magnitude: string; recoil_recovery_acceleration: string; recoil_recovery_delay_ms: string; recoil_recovery_rate: string; recoil_shots_at_min_magnitude: string; reload_block_auto: string; reload_continuous: string; reload_ammo_fill_ms: string; reload_chamber_ms: string; reload_loop_start_ms: string; reload_loop_end_ms: string; reload_time_ms: string; sway_amplitude_x: string; sway_amplitude_y: string; sway_can_steady: string; sway_period_x: string; sway_period_y: string; armor_penetration: string; max_damage: string; max_damage_ind: string; max_damage_ind_radius: string; max_damage_range: string; min_damage: string; min_damage_ind: string; min_damage_ind_radius: string; min_damage_range: string; shield_bypass_pct: string; description: { de: string; en: string; es: string; fr: string; it: string; tr: string; }; }; paths: 'fire_mode_id' | 'fire_mode_type_id' | 'ability_id' | 'ammo_slot' | 'automatic' | 'grief_immune' | 'iron_sights' | 'laser_guided' | 'move_modifier' | 'projectile_speed_override' | 'sprint_fire' | 'turn_modifier' | 'use_in_water' | 'zoom_default' | 'cof_override' | 'cof_pellet_spread' | 'cof_range' | 'cof_recoil' | 'cof_scalar' | 'cof_scalar_moving' | 'player_state_group_id' | 'damage_direct_effect_id' | 'damage_head_multiplier' | 'damage_indirect_effect_id' | 'damage_legs_multiplier' | 'fire_ammo_per_shot' | 'fire_auto_fire_ms' | 'fire_burst_count' | 'fire_charge_up_ms' | 'fire_delay_ms' | 'fire_detect_range' | 'fire_duration_ms' | 'fire_refire_ms' | 'fire_pellets_per_shot' | 'heat_per_shot' | 'heat_recovery_delay_ms' | 'heat_threshold' | 'lockon_acquire_close_ms' | 'lockon_acquire_far_ms' | 'lockon_acquire_ms' | 'lockon_angle' | 'lockon_lose_ms' | 'lockon_maintain' | 'lockon_radius' | 'lockon_range' | 'lockon_range_close' | 'lockon_range_far' | 'lockon_required' | 'recoil_angle_max' | 'recoil_angle_min' | 'recoil_first_shot_modifier' | 'recoil_horizontal_max' | 'recoil_horizontal_max_increase' | 'recoil_horizontal_min' | 'recoil_horizontal_min_increase' | 'recoil_horizontal_tolerance' | 'recoil_increase' | 'recoil_increase_crouched' | 'recoil_magnitude_max' | 'recoil_magnitude_min' | 'recoil_max_total_magnitude' | 'recoil_recovery_acceleration' | 'recoil_recovery_delay_ms' | 'recoil_recovery_rate' | 'recoil_shots_at_min_magnitude' | 'reload_block_auto' | 'reload_continuous' | 'reload_ammo_fill_ms' | 'reload_chamber_ms' | 'reload_loop_start_ms' | 'reload_loop_end_ms' | 'reload_time_ms' | 'sway_amplitude_x' | 'sway_amplitude_y' | 'sway_can_steady' | 'sway_period_x' | 'sway_period_y' | 'armor_penetration' | 'max_damage' | 'max_damage_ind' | 'max_damage_ind_radius' | 'max_damage_range' | 'min_damage' | 'min_damage_ind' | 'min_damage_ind_radius' | 'min_damage_range' | 'shield_bypass_pct' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr'; partialPaths: 'fire_mode_id' | 'fire_mode_type_id' | 'ability_id' | 'ammo_slot' | 'automatic' | 'grief_immune' | 'iron_sights' | 'laser_guided' | 'move_modifier' | 'projectile_speed_override' | 'sprint_fire' | 'turn_modifier' | 'use_in_water' | 'zoom_default' | 'cof_override' | 'cof_pellet_spread' | 'cof_range' | 'cof_recoil' | 'cof_scalar' | 'cof_scalar_moving' | 'player_state_group_id' | 'damage_direct_effect_id' | 'damage_head_multiplier' | 'damage_indirect_effect_id' | 'damage_legs_multiplier' | 'fire_ammo_per_shot' | 'fire_auto_fire_ms' | 'fire_burst_count' | 'fire_charge_up_ms' | 'fire_delay_ms' | 'fire_detect_range' | 'fire_duration_ms' | 'fire_refire_ms' | 'fire_pellets_per_shot' | 'heat_per_shot' | 'heat_recovery_delay_ms' | 'heat_threshold' | 'lockon_acquire_close_ms' | 'lockon_acquire_far_ms' | 'lockon_acquire_ms' | 'lockon_angle' | 'lockon_lose_ms' | 'lockon_maintain' | 'lockon_radius' | 'lockon_range' | 'lockon_range_close' | 'lockon_range_far' | 'lockon_required' | 'recoil_angle_max' | 'recoil_angle_min' | 'recoil_first_shot_modifier' | 'recoil_horizontal_max' | 'recoil_horizontal_max_increase' | 'recoil_horizontal_min' | 'recoil_horizontal_min_increase' | 'recoil_horizontal_tolerance' | 'recoil_increase' | 'recoil_increase_crouched' | 'recoil_magnitude_max' | 'recoil_magnitude_min' | 'recoil_max_total_magnitude' | 'recoil_recovery_acceleration' | 'recoil_recovery_delay_ms' | 'recoil_recovery_rate' | 'recoil_shots_at_min_magnitude' | 'reload_block_auto' | 'reload_continuous' | 'reload_ammo_fill_ms' | 'reload_chamber_ms' | 'reload_loop_start_ms' | 'reload_loop_end_ms' | 'reload_time_ms' | 'sway_amplitude_x' | 'sway_amplitude_y' | 'sway_can_steady' | 'sway_period_x' | 'sway_period_y' | 'armor_penetration' | 'max_damage' | 'max_damage_ind' | 'max_damage_ind_radius' | 'max_damage_range' | 'min_damage' | 'min_damage_ind' | 'min_damage_ind_radius' | 'min_damage_range' | 'shield_bypass_pct' | 'description' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr'; conditions: { ability_id?: string; ammo_slot?: string; armor_penetration?: string; automatic?: string; cof_override?: string; cof_pellet_spread?: string; cof_range?: string; cof_recoil?: string; cof_scalar?: string; cof_scalar_moving?: string; damage_direct_effect_id?: string; damage_head_multiplier?: string; damage_indirect_effect_id?: string; damage_legs_multiplier?: string; description?: string; 'description.de'?: string; 'description.en'?: string; 'description.es'?: string; 'description.fr'?: string; 'description.it'?: string; 'description.tr'?: string; fire_ammo_per_shot?: string; fire_auto_fire_ms?: string; fire_burst_count?: string; fire_charge_up_ms?: string; fire_delay_ms?: string; fire_detect_range?: string; fire_duration_ms?: string; fire_mode_id?: string; fire_mode_type_id?: string; fire_pellets_per_shot?: string; fire_refire_ms?: string; grief_immune?: string; heat_per_shot?: string; heat_recovery_delay_ms?: string; heat_threshold?: string; iron_sights?: string; laser_guided?: string; lockon_acquire_close_ms?: string; lockon_acquire_far_ms?: string; lockon_acquire_ms?: string; lockon_angle?: string; lockon_lose_ms?: string; lockon_maintain?: string; lockon_radius?: string; lockon_range?: string; lockon_range_close?: string; lockon_range_far?: string; lockon_required?: string; max_damage?: string; max_damage_ind?: string; max_damage_ind_radius?: string; max_damage_range?: string; min_damage?: string; min_damage_ind?: string; min_damage_ind_radius?: string; min_damage_range?: string; move_modifier?: string; player_state_group_id?: string; projectile_speed_override?: string; recoil_angle_max?: string; recoil_angle_min?: string; recoil_first_shot_modifier?: string; recoil_horizontal_max?: string; recoil_horizontal_max_increase?: string; recoil_horizontal_min?: string; recoil_horizontal_min_increase?: string; recoil_horizontal_tolerance?: string; recoil_increase?: string; recoil_increase_crouched?: string; recoil_magnitude_max?: string; recoil_magnitude_min?: string; recoil_max_total_magnitude?: string; recoil_recovery_acceleration?: string; recoil_recovery_delay_ms?: string; recoil_recovery_rate?: string; recoil_shots_at_min_magnitude?: string; reload_ammo_fill_ms?: string; reload_block_auto?: string; reload_chamber_ms?: string; reload_continuous?: string; reload_loop_end_ms?: string; reload_loop_start_ms?: string; reload_time_ms?: string; shield_bypass_pct?: string; sprint_fire?: string; sway_amplitude_x?: string; sway_amplitude_y?: string; sway_can_steady?: string; sway_period_x?: string; sway_period_y?: string; turn_modifier?: string; use_in_water?: string; zoom_default?: string; }; };