ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
83 lines (82 loc) • 3.92 kB
TypeScript
export type FireMode = {
collection: 'fire_mode';
format: {
fire_mode_id: string;
item_id: string;
type: string;
description: {
de: string;
en: string;
es: string;
fr: string;
it: string;
tr: string;
};
player_state_group_id: string;
cof_recoil: string;
reload_time_ms: string;
reload_chamber_time_ms: string;
pellets_per_shot: string;
pellet_spread: string;
default_zoom: string;
muzzle_velocity: string;
speed: string;
max_speed: string;
damage_radius: string;
projectile_description: string;
damage_type: string;
damage: string;
damage_min: string;
damage_max: string;
damage_min_range: string;
damage_max_range: string;
damage_target_type: string;
damage_resist_type: string;
indirect_damage_max: string;
indirect_damage_max_range: string;
indirect_damage_min: string;
indirect_damage_min_range: string;
indirect_damage_target_type: string;
indirect_damage_resist_type: string;
};
paths: 'fire_mode_id' | 'item_id' | 'type' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr' | 'player_state_group_id' | 'cof_recoil' | 'reload_time_ms' | 'reload_chamber_time_ms' | 'pellets_per_shot' | 'pellet_spread' | 'default_zoom' | 'muzzle_velocity' | 'speed' | 'max_speed' | 'damage_radius' | 'projectile_description' | 'damage_type' | 'damage' | 'damage_min' | 'damage_max' | 'damage_min_range' | 'damage_max_range' | 'damage_target_type' | 'damage_resist_type' | 'indirect_damage_max' | 'indirect_damage_max_range' | 'indirect_damage_min' | 'indirect_damage_min_range' | 'indirect_damage_target_type' | 'indirect_damage_resist_type';
partialPaths: 'fire_mode_id' | 'item_id' | 'type' | 'description' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr' | 'player_state_group_id' | 'cof_recoil' | 'reload_time_ms' | 'reload_chamber_time_ms' | 'pellets_per_shot' | 'pellet_spread' | 'default_zoom' | 'muzzle_velocity' | 'speed' | 'max_speed' | 'damage_radius' | 'projectile_description' | 'damage_type' | 'damage' | 'damage_min' | 'damage_max' | 'damage_min_range' | 'damage_max_range' | 'damage_target_type' | 'damage_resist_type' | 'indirect_damage_max' | 'indirect_damage_max_range' | 'indirect_damage_min' | 'indirect_damage_min_range' | 'indirect_damage_target_type' | 'indirect_damage_resist_type';
conditions: {
cof_recoil?: string;
damage?: string;
damage_max?: string;
damage_max_range?: string;
damage_min?: string;
damage_min_range?: string;
damage_radius?: string;
damage_resist_type?: string;
damage_target_type?: string;
damage_type?: string;
default_zoom?: string;
description?: string;
'description.de'?: string;
'description.en'?: string;
'description.es'?: string;
'description.fr'?: string;
'description.it'?: string;
'description.tr'?: string;
fire_mode_id?: string;
indirect_damage_max?: string;
indirect_damage_max_range?: string;
indirect_damage_min?: string;
indirect_damage_min_range?: string;
indirect_damage_resist_type?: string;
indirect_damage_target_type?: string;
item_id?: string;
max_speed?: string;
muzzle_velocity?: string;
pellet_spread?: string;
pellets_per_shot?: string;
player_state_group_id?: string;
projectile_description?: string;
reload_chamber_time_ms?: string;
reload_time_ms?: string;
speed?: string;
type?: string;
};
};