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ps2census

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Client to connect to the PS2 Event Stream websocket.

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export type FireMode = { collection: 'fire_mode'; format: { fire_mode_id: string; item_id: string; type: string; description: { de: string; en: string; es: string; fr: string; it: string; tr: string; }; player_state_group_id: string; cof_recoil: string; reload_time_ms: string; reload_chamber_time_ms: string; pellets_per_shot: string; pellet_spread: string; default_zoom: string; muzzle_velocity: string; speed: string; max_speed: string; damage_radius: string; projectile_description: string; damage_type: string; damage: string; damage_min: string; damage_max: string; damage_min_range: string; damage_max_range: string; damage_target_type: string; damage_resist_type: string; indirect_damage_max: string; indirect_damage_max_range: string; indirect_damage_min: string; indirect_damage_min_range: string; indirect_damage_target_type: string; indirect_damage_resist_type: string; }; paths: 'fire_mode_id' | 'item_id' | 'type' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr' | 'player_state_group_id' | 'cof_recoil' | 'reload_time_ms' | 'reload_chamber_time_ms' | 'pellets_per_shot' | 'pellet_spread' | 'default_zoom' | 'muzzle_velocity' | 'speed' | 'max_speed' | 'damage_radius' | 'projectile_description' | 'damage_type' | 'damage' | 'damage_min' | 'damage_max' | 'damage_min_range' | 'damage_max_range' | 'damage_target_type' | 'damage_resist_type' | 'indirect_damage_max' | 'indirect_damage_max_range' | 'indirect_damage_min' | 'indirect_damage_min_range' | 'indirect_damage_target_type' | 'indirect_damage_resist_type'; partialPaths: 'fire_mode_id' | 'item_id' | 'type' | 'description' | 'description.de' | 'description.en' | 'description.es' | 'description.fr' | 'description.it' | 'description.tr' | 'player_state_group_id' | 'cof_recoil' | 'reload_time_ms' | 'reload_chamber_time_ms' | 'pellets_per_shot' | 'pellet_spread' | 'default_zoom' | 'muzzle_velocity' | 'speed' | 'max_speed' | 'damage_radius' | 'projectile_description' | 'damage_type' | 'damage' | 'damage_min' | 'damage_max' | 'damage_min_range' | 'damage_max_range' | 'damage_target_type' | 'damage_resist_type' | 'indirect_damage_max' | 'indirect_damage_max_range' | 'indirect_damage_min' | 'indirect_damage_min_range' | 'indirect_damage_target_type' | 'indirect_damage_resist_type'; conditions: { cof_recoil?: string; damage?: string; damage_max?: string; damage_max_range?: string; damage_min?: string; damage_min_range?: string; damage_radius?: string; damage_resist_type?: string; damage_target_type?: string; damage_type?: string; default_zoom?: string; description?: string; 'description.de'?: string; 'description.en'?: string; 'description.es'?: string; 'description.fr'?: string; 'description.it'?: string; 'description.tr'?: string; fire_mode_id?: string; indirect_damage_max?: string; indirect_damage_max_range?: string; indirect_damage_min?: string; indirect_damage_min_range?: string; indirect_damage_resist_type?: string; indirect_damage_target_type?: string; item_id?: string; max_speed?: string; muzzle_velocity?: string; pellet_spread?: string; pellets_per_shot?: string; player_state_group_id?: string; projectile_description?: string; reload_chamber_time_ms?: string; reload_time_ms?: string; speed?: string; type?: string; }; };