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ps2census

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Client to connect to the PS2 Event Stream websocket.

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export type CharactersEvent = { collection: 'characters_event'; format: { character_id: string; achievement_id: string; timestamp: string; zone_id: string; world_id: string; event_type: string; table_type: string; item_id: string; item_count: string; context: string; }; paths: 'character_id' | 'achievement_id' | 'timestamp' | 'zone_id' | 'world_id' | 'event_type' | 'table_type' | 'item_id' | 'item_count' | 'context'; partialPaths: 'character_id' | 'achievement_id' | 'timestamp' | 'zone_id' | 'world_id' | 'event_type' | 'table_type' | 'item_id' | 'item_count' | 'context'; conditions: { character_id: string; after?: string; before?: string; id?: string; type?: 'BATTLE_RANK' | 'ITEM' | 'ACHIEVEMENT' | 'DEATH' | 'KILL' | 'VEHICLE_DESTROY' | 'FACILITY_CHARACTER'; }; resolve: 'character' | 'character_name' | 'characters_stat_history' | 'attacker' | 'attacker_name' | 'attackers_stat_history'; };