ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
31 lines (30 loc) • 844 B
TypeScript
import { Faction } from '../constants/ps2.constants';
import { AttackerEvent } from './base/attacker.event';
import { PS2Events } from '../../stream';
export declare enum Destroy {
Normal = 0,
Friendly = 1,
SelfDestruct = 2,
Neutral = 3,
Game = 4
}
export declare class VehicleDestroy extends AttackerEvent<PS2Events.VehicleDestroy> {
readonly emit = "vehicleDestroy";
readonly event_name: 'VehicleDestroy';
readonly facility_id: string;
readonly faction_id: Faction;
readonly vehicle_id: string;
/**
* Vehicle was abandoned(friendly destroys are not counted)
*
* @return {boolean}
*/
unclaimed(): boolean;
/**
* Checks the cause of death(some real CSI sh*t going on here)
*
* @return {Destroy}
*/
get kill_type(): Destroy;
toHash(): string;
}