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ps2census

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Client to connect to the PS2 Event Stream websocket.

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import { Faction, Loadout } from '../constants/ps2.constants'; import { PS2Events } from '../../stream/types/ps2.events'; import { AttackerEvent } from './base/attacker.event'; import { PS2Event } from './base/ps2.event'; export declare enum Kill { Normal = 0, TeamKill = 1, Suicide = 2, RestrictedArea = 3 } export declare class Death extends AttackerEvent<PS2Events.Death> { readonly emit = "death"; readonly attacker_fire_mode_id: string; readonly character_loadout_id: string; readonly event_name: 'Death'; readonly is_headshot: boolean; readonly is_critical: boolean; constructor(...params: ConstructorParameters<typeof PS2Event<PS2Events.Death>>); /** * Checks the cause of death(some real CSI sh*t going on here) * * @return {Kill} */ get kill_type(): Kill; /** * Faction of victim * * @return {Faction} */ get character_faction(): Faction; /** * Character was playing as * * @return {Loadout} */ get character_loadout(): Loadout; toHash(): string; }