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ps2census

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Client to connect to the PS2 Event Stream websocket.

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import { CharacterEvent, CharacterEventPayload } from './character.event'; import { Faction, Loadout } from '../../constants'; export type AttackerEventPayload = Extract<CharacterEventPayload, { attacker_character_id: string; attacker_team_id: string; attacker_loadout_id: string; attacker_vehicle_id: string; attacker_weapon_id: string; team_id: string; }>; export declare abstract class AttackerEvent<T extends AttackerEventPayload> extends CharacterEvent<T> { /** * Can be overwritten if necessary */ static loadoutFactionMap: Map<string, Faction>; static loadoutTypeMap: Map<string, Loadout>; readonly attacker_character_id: string; readonly attacker_team_id: Faction; readonly attacker_loadout_id: string; readonly attacker_vehicle_id: string; readonly attacker_weapon_id: string; readonly team_id: Faction; /** * Fetch the character data from the attacker * * @return {Promise<any>} */ attacker<T = any>(): Promise<T | undefined>; /** * Faction of the attacker * * @return {Faction} */ get attacker_faction(): Faction; /** * Attacker was playing as * * @return {Loadout} */ get attacker_loadout(): Loadout; }