ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
42 lines (41 loc) • 1.27 kB
TypeScript
import { CharacterEvent, CharacterEventPayload } from './character.event';
import { Faction, Loadout } from '../../constants';
export type AttackerEventPayload = Extract<CharacterEventPayload, {
attacker_character_id: string;
attacker_team_id: string;
attacker_loadout_id: string;
attacker_vehicle_id: string;
attacker_weapon_id: string;
team_id: string;
}>;
export declare abstract class AttackerEvent<T extends AttackerEventPayload> extends CharacterEvent<T> {
/**
* Can be overwritten if necessary
*/
static loadoutFactionMap: Map<string, Faction>;
static loadoutTypeMap: Map<string, Loadout>;
readonly attacker_character_id: string;
readonly attacker_team_id: Faction;
readonly attacker_loadout_id: string;
readonly attacker_vehicle_id: string;
readonly attacker_weapon_id: string;
readonly team_id: Faction;
/**
* Fetch the character data from the attacker
*
* @return {Promise<any>}
*/
attacker<T = any>(): Promise<T | undefined>;
/**
* Faction of the attacker
*
* @return {Faction}
*/
get attacker_faction(): Faction;
/**
* Attacker was playing as
*
* @return {Loadout}
*/
get attacker_loadout(): Loadout;
}