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ps2census

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Client to connect to the PS2 Event Stream websocket.

32 lines 881 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.LocalCache = exports.LocalCacheOptions = void 0; class LocalCacheOptions { } exports.LocalCacheOptions = LocalCacheOptions; class LocalCache { constructor(options) { this.cache = new Map(); this.maxEntries = options?.maxEntries ?? 1000; } async put(key, data) { if (!this.cache.has(key) && this.cache.size >= this.maxEntries) this.pruneOldest(); this.cache.set(key, data); } async fetch(key) { return this.cache.get(key) ?? null; } async forget(key) { this.cache.delete(key); } async forgetAll() { this.cache.clear(); } pruneOldest() { const [[key]] = this.cache; this.cache.delete(key); } } exports.LocalCache = LocalCache; //# sourceMappingURL=local.cache.js.map