ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
15 lines • 515 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.PlayerLogin = void 0;
const character_world_event_1 = require("./base/character-world.event");
class PlayerLogin extends character_world_event_1.CharacterWorldEvent {
constructor() {
super(...arguments);
this.emit = 'playerLogin';
}
toHash() {
return `PlayerLogin:${this.character_id}:${this.timestamp}`;
}
}
exports.PlayerLogin = PlayerLogin;
//# sourceMappingURL=player-login.event.js.map