ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
18 lines • 738 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.MetagameEvent = void 0;
const world_event_1 = require("./base/world.event");
class MetagameEvent extends world_event_1.WorldEvent {
constructor(...params) {
super(...params);
this.emit = 'metagameEvent';
this.faction_nc = Number.parseFloat(params[MetagameEvent.DATA].faction_nc);
this.faction_tr = Number.parseFloat(params[MetagameEvent.DATA].faction_tr);
this.faction_vs = Number.parseFloat(params[MetagameEvent.DATA].faction_vs);
}
toHash() {
return `MetagameEvent:${this.world_id}:${this.timestamp}`;
}
}
exports.MetagameEvent = MetagameEvent;
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