ps2census
Version:
Client to connect to the PS2 Event Stream websocket.
18 lines • 778 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ContinentLock = void 0;
const world_event_1 = require("./base/world.event");
class ContinentLock extends world_event_1.WorldEvent {
constructor(...params) {
super(...params);
this.emit = 'continentLock';
this.nc_population = Number.parseFloat(params[ContinentLock.DATA].nc_population);
this.tr_population = Number.parseFloat(params[ContinentLock.DATA].tr_population);
this.vs_population = Number.parseFloat(params[ContinentLock.DATA].vs_population);
}
toHash() {
return `ContinentLock:${this.world_id}:${this.zone_id}:${this.timestamp}`;
}
}
exports.ContinentLock = ContinentLock;
//# sourceMappingURL=continent-lock.event.js.map