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ps2census

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Client to connect to the PS2 Event Stream websocket.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.loadoutTypeMap = exports.loadoutFactionMap = exports.Loadout = exports.Faction = void 0; var Faction; (function (Faction) { Faction["NONE"] = "0"; Faction["VS"] = "1"; Faction["NC"] = "2"; Faction["TR"] = "3"; Faction["NSO"] = "4"; })(Faction || (exports.Faction = Faction = {})); var Loadout; (function (Loadout) { Loadout[Loadout["Infiltrator"] = 0] = "Infiltrator"; Loadout[Loadout["LightAssault"] = 1] = "LightAssault"; Loadout[Loadout["Medic"] = 2] = "Medic"; Loadout[Loadout["Engineer"] = 3] = "Engineer"; Loadout[Loadout["HeavyAssault"] = 4] = "HeavyAssault"; Loadout[Loadout["MAX"] = 5] = "MAX"; })(Loadout || (exports.Loadout = Loadout = {})); exports.loadoutFactionMap = new Map([ ['1', Faction.NC], ['3', Faction.NC], ['4', Faction.NC], ['5', Faction.NC], ['6', Faction.NC], ['7', Faction.NC], ['8', Faction.TR], ['10', Faction.TR], ['11', Faction.TR], ['12', Faction.TR], ['13', Faction.TR], ['14', Faction.TR], ['15', Faction.VS], ['17', Faction.VS], ['18', Faction.VS], ['19', Faction.VS], ['20', Faction.VS], ['21', Faction.VS], ['28', Faction.NSO], ['29', Faction.NSO], ['30', Faction.NSO], ['31', Faction.NSO], ['32', Faction.NSO], ['45', Faction.NSO], ]); exports.loadoutTypeMap = new Map([ ['1', Loadout.Infiltrator], ['3', Loadout.LightAssault], ['4', Loadout.Medic], ['5', Loadout.Engineer], ['6', Loadout.HeavyAssault], ['7', Loadout.MAX], ['8', Loadout.Infiltrator], ['10', Loadout.LightAssault], ['11', Loadout.Medic], ['12', Loadout.Engineer], ['13', Loadout.HeavyAssault], ['14', Loadout.MAX], ['15', Loadout.Infiltrator], ['17', Loadout.LightAssault], ['18', Loadout.Medic], ['19', Loadout.Engineer], ['20', Loadout.HeavyAssault], ['21', Loadout.MAX], ['28', Loadout.Infiltrator], ['29', Loadout.LightAssault], ['30', Loadout.Medic], ['31', Loadout.Engineer], ['32', Loadout.HeavyAssault], ['45', Loadout.MAX], ]); //# sourceMappingURL=ps2.constants.js.map