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"use strict"; var __values = (this && this.__values) || function(o) { var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0; if (m) return m.call(o); if (o && typeof o.length === "number") return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined."); }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spread = (this && this.__spread) || function () { for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i])); return ar; }; Object.defineProperty(exports, "__esModule", { value: true }); var DOMImpl_1 = require("../dom/DOMImpl"); var util_1 = require("../util"); var util_2 = require("@oozcitak/util"); var TreeAlgorithm_1 = require("./TreeAlgorithm"); var MutationObserverAlgorithm_1 = require("./MutationObserverAlgorithm"); /** * Signals a slot change to the given slot. * * @param slot - a slot */ function shadowTree_signalASlotChange(slot) { /** * 1. Append slot to slot’s relevant agent’s signal slots. * 2. Queue a mutation observer microtask. */ var window = DOMImpl_1.dom.window; window._signalSlots.add(slot); MutationObserverAlgorithm_1.observer_queueAMutationObserverMicrotask(); } exports.shadowTree_signalASlotChange = shadowTree_signalASlotChange; /** * Determines whether a the shadow tree of the given element node is * connected to a document node. * * @param element - an element node of the shadow tree */ function shadowTree_isConnected(element) { /** * An element is connected if its shadow-including root is a document. */ return util_1.Guard.isDocumentNode(TreeAlgorithm_1.tree_rootNode(element, true)); } exports.shadowTree_isConnected = shadowTree_isConnected; /** * Determines whether a slotable is assigned. * * @param slotable - a slotable */ function shadowTree_isAssigned(slotable) { /** * A slotable is assigned if its assigned slot is non-null. */ return (slotable._assignedSlot !== null); } exports.shadowTree_isAssigned = shadowTree_isAssigned; /** * Finds a slot for the given slotable. * * @param slotable - a slotable * @param openFlag - `true` to search open shadow tree's only */ function shadowTree_findASlot(slotable, openFlag) { if (openFlag === void 0) { openFlag = false; } /** * 1. If slotable’s parent is null, then return null. * 2. Let shadow be slotable’s parent’s shadow root. * 3. If shadow is null, then return null. * 4. If the open flag is set and shadow’s mode is not "open", then * return null. * 5. Return the first slot in tree order in shadow’s descendants whose name * is slotable’s name, if any, and null otherwise. */ var node = util_1.Cast.asNode(slotable); var parent = node._parent; if (parent === null) return null; var shadow = parent._shadowRoot || null; if (shadow === null) return null; if (openFlag && shadow._mode !== "open") return null; var child = TreeAlgorithm_1.tree_getFirstDescendantNode(shadow, false, true, function (e) { return util_1.Guard.isSlot(e); }); while (child !== null) { if (child._name === slotable._name) return child; child = TreeAlgorithm_1.tree_getNextDescendantNode(shadow, child, false, true, function (e) { return util_1.Guard.isSlot(e); }); } return null; } exports.shadowTree_findASlot = shadowTree_findASlot; /** * Finds slotables for the given slot. * * @param slot - a slot */ function shadowTree_findSlotables(slot) { var e_1, _a; /** * 1. Let result be an empty list. * 2. If slot’s root is not a shadow root, then return result. */ var result = []; var root = TreeAlgorithm_1.tree_rootNode(slot); if (!util_1.Guard.isShadowRoot(root)) return result; /** * 3. Let host be slot’s root’s host. * 4. For each slotable child of host, slotable, in tree order: */ var host = root._host; try { for (var _b = __values(host._children), _c = _b.next(); !_c.done; _c = _b.next()) { var slotable = _c.value; if (util_1.Guard.isSlotable(slotable)) { /** * 4.1. Let foundSlot be the result of finding a slot given slotable. * 4.2. If foundSlot is slot, then append slotable to result. */ var foundSlot = shadowTree_findASlot(slotable); if (foundSlot === slot) { result.push(slotable); } } } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_1) throw e_1.error; } } /** * 5. Return result. */ return result; } exports.shadowTree_findSlotables = shadowTree_findSlotables; /** * Finds slotables for the given slot. * * @param slot - a slot */ function shadowTree_findFlattenedSlotables(slot) { var e_2, _a, e_3, _b; /** * 1. Let result be an empty list. * 2. If slot’s root is not a shadow root, then return result. */ var result = []; var root = TreeAlgorithm_1.tree_rootNode(slot); if (!util_1.Guard.isShadowRoot(root)) return result; /** * 3. Let slotables be the result of finding slotables given slot. * 4. If slotables is the empty list, then append each slotable child of * slot, in tree order, to slotables. */ var slotables = shadowTree_findSlotables(slot); if (util_2.isEmpty(slotables)) { try { for (var _c = __values(slot._children), _d = _c.next(); !_d.done; _d = _c.next()) { var slotable = _d.value; if (util_1.Guard.isSlotable(slotable)) { slotables.push(slotable); } } } catch (e_2_1) { e_2 = { error: e_2_1 }; } finally { try { if (_d && !_d.done && (_a = _c.return)) _a.call(_c); } finally { if (e_2) throw e_2.error; } } } try { /** * 5. For each node in slotables: */ for (var slotables_1 = __values(slotables), slotables_1_1 = slotables_1.next(); !slotables_1_1.done; slotables_1_1 = slotables_1.next()) { var node = slotables_1_1.value; /** * 5.1. If node is a slot whose root is a shadow root, then: */ if (util_1.Guard.isSlot(node) && util_1.Guard.isShadowRoot(TreeAlgorithm_1.tree_rootNode(node))) { /** * 5.1.1. Let temporaryResult be the result of finding flattened slotables given node. * 5.1.2. Append each slotable in temporaryResult, in order, to result. */ var temporaryResult = shadowTree_findFlattenedSlotables(node); result.push.apply(result, __spread(temporaryResult)); } else { /** * 5.2. Otherwise, append node to result. */ result.push(node); } } } catch (e_3_1) { e_3 = { error: e_3_1 }; } finally { try { if (slotables_1_1 && !slotables_1_1.done && (_b = slotables_1.return)) _b.call(slotables_1); } finally { if (e_3) throw e_3.error; } } /** * 6. Return result. */ return result; } exports.shadowTree_findFlattenedSlotables = shadowTree_findFlattenedSlotables; /** * Assigns slotables to the given slot. * * @param slot - a slot */ function shadowTree_assignSlotables(slot) { var e_4, _a; /** * 1. Let slotables be the result of finding slotables for slot. * 2. If slotables and slot’s assigned nodes are not identical, then run * signal a slot change for slot. */ var slotables = shadowTree_findSlotables(slot); if (slotables.length === slot._assignedNodes.length) { var nodesIdentical = true; for (var i = 0; i < slotables.length; i++) { if (slotables[i] !== slot._assignedNodes[i]) { nodesIdentical = false; break; } } if (!nodesIdentical) { shadowTree_signalASlotChange(slot); } } /** * 3. Set slot’s assigned nodes to slotables. * 4. For each slotable in slotables, set slotable’s assigned slot to slot. */ slot._assignedNodes = slotables; try { for (var slotables_2 = __values(slotables), slotables_2_1 = slotables_2.next(); !slotables_2_1.done; slotables_2_1 = slotables_2.next()) { var slotable = slotables_2_1.value; slotable._assignedSlot = slot; } } catch (e_4_1) { e_4 = { error: e_4_1 }; } finally { try { if (slotables_2_1 && !slotables_2_1.done && (_a = slotables_2.return)) _a.call(slotables_2); } finally { if (e_4) throw e_4.error; } } } exports.shadowTree_assignSlotables = shadowTree_assignSlotables; /** * Assigns slotables to all nodes of a tree. * * @param root - root node */ function shadowTree_assignSlotablesForATree(root) { /** * To assign slotables for a tree, given a node root, run assign slotables * for each slot slot in root’s inclusive descendants, in tree order. */ var descendant = TreeAlgorithm_1.tree_getFirstDescendantNode(root, true, false, function (e) { return util_1.Guard.isSlot(e); }); while (descendant !== null) { shadowTree_assignSlotables(descendant); descendant = TreeAlgorithm_1.tree_getNextDescendantNode(root, descendant, true, false, function (e) { return util_1.Guard.isSlot(e); }); } } exports.shadowTree_assignSlotablesForATree = shadowTree_assignSlotablesForATree; /** * Assigns a slot to a slotables. * * @param slotable - a slotable */ function shadowTree_assignASlot(slotable) { /** * 1. Let slot be the result of finding a slot with slotable. * 2. If slot is non-null, then run assign slotables for slot. */ var slot = shadowTree_findASlot(slotable); if (slot !== null) { shadowTree_assignSlotables(slot); } } exports.shadowTree_assignASlot = shadowTree_assignASlot; //# sourceMappingURL=ShadowTreeAlgorithm.js.map