proj4
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Proj4js is a JavaScript library to transform point coordinates from one coordinate system to another, including datum transformations.
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JavaScript
var FORTPI = Math.PI/4;
var srat = require('../common/srat');
var HALF_PI = Math.PI/2;
var MAX_ITER = 20;
exports.init = function() {
var sphi = Math.sin(this.lat0);
var cphi = Math.cos(this.lat0);
cphi *= cphi;
this.rc = Math.sqrt(1 - this.es) / (1 - this.es * sphi * sphi);
this.C = Math.sqrt(1 + this.es * cphi * cphi / (1 - this.es));
this.phic0 = Math.asin(sphi / this.C);
this.ratexp = 0.5 * this.C * this.e;
this.K = Math.tan(0.5 * this.phic0 + FORTPI) / (Math.pow(Math.tan(0.5 * this.lat0 + FORTPI), this.C) * srat(this.e * sphi, this.ratexp));
};
exports.forward = function(p) {
var lon = p.x;
var lat = p.y;
p.y = 2 * Math.atan(this.K * Math.pow(Math.tan(0.5 * lat + FORTPI), this.C) * srat(this.e * Math.sin(lat), this.ratexp)) - HALF_PI;
p.x = this.C * lon;
return p;
};
exports.inverse = function(p) {
var DEL_TOL = 1e-14;
var lon = p.x / this.C;
var lat = p.y;
var num = Math.pow(Math.tan(0.5 * lat + FORTPI) / this.K, 1 / this.C);
for (var i = MAX_ITER; i > 0; --i) {
lat = 2 * Math.atan(num * srat(this.e * Math.sin(p.y), - 0.5 * this.e)) - HALF_PI;
if (Math.abs(lat - p.y) < DEL_TOL) {
break;
}
p.y = lat;
}
/* convergence failed */
if (!i) {
return null;
}
p.x = lon;
p.y = lat;
return p;
};
exports.names = ["gauss"];