UNPKG

programming-game

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The client for programming game, an mmorpg that you interact with entirely through code.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.IntentType = exports.StatusEffectMechanics = exports.UnitTypes = exports.ROLES = exports.RACE = void 0; var RACE; (function (RACE) { RACE["human"] = "human"; RACE["orc"] = "orc"; RACE["imp"] = "imp"; RACE["goblin"] = "goblin"; RACE["wolf"] = "wolf"; RACE["snake"] = "snake"; RACE["rat"] = "rat"; RACE["troll"] = "troll"; RACE["chicken"] = "chicken"; RACE["slime"] = "slime"; RACE["satyr"] = "satyr"; })(RACE || (exports.RACE = RACE = {})); var ROLES; (function (ROLES) { ROLES["new_arrival"] = "new_arrival"; ROLES["healer"] = "healer"; ROLES["guard"] = "guard"; ROLES["mage"] = "mage"; ROLES["warrior"] = "warrior"; ROLES["ranger"] = "ranger"; ROLES["merchant"] = "merchant"; ROLES["scout"] = "scout"; })(ROLES || (exports.ROLES = ROLES = {})); var UnitTypes; (function (UnitTypes) { UnitTypes["npc"] = "npc"; UnitTypes["player"] = "player"; UnitTypes["monster"] = "monster"; })(UnitTypes || (exports.UnitTypes = UnitTypes = {})); var StatusEffectMechanics; (function (StatusEffectMechanics) { StatusEffectMechanics["root"] = "root"; StatusEffectMechanics["stun"] = "stun"; StatusEffectMechanics["silence"] = "silence"; StatusEffectMechanics["charm"] = "charm"; StatusEffectMechanics["fear"] = "fear"; StatusEffectMechanics["blind"] = "blind"; StatusEffectMechanics["knockback"] = "knockback"; StatusEffectMechanics["dot"] = "dot"; StatusEffectMechanics["slow"] = "slow"; StatusEffectMechanics["hot"] = "hot"; StatusEffectMechanics["taunted"] = "taunted"; StatusEffectMechanics["shield"] = "shield"; StatusEffectMechanics["snare"] = "snare"; })(StatusEffectMechanics || (exports.StatusEffectMechanics = StatusEffectMechanics = {})); var IntentType; (function (IntentType) { IntentType["move"] = "move"; IntentType["attack"] = "attack"; IntentType["respawn"] = "respawn"; IntentType["summonMana"] = "summonMana"; IntentType["eat"] = "eat"; IntentType["cast"] = "cast"; /** * @deprecated */ IntentType["sell"] = "sell"; IntentType["sellItems"] = "sellItems"; /** * @deprecated */ IntentType["buy"] = "buy"; IntentType["buyItems"] = "buyItems"; IntentType["use"] = "use"; IntentType["equip"] = "equip"; IntentType["unequip"] = "unequip"; IntentType["setRole"] = "setRole"; IntentType["inviteToParty"] = "inviteToParty"; IntentType["seekParty"] = "seekParty"; IntentType["acceptPartyInvite"] = "acceptPartyInvite"; IntentType["declinePartyInvite"] = "declinePartyInvite"; IntentType["leaveParty"] = "leaveParty"; IntentType["craft"] = "craft"; IntentType["weaponSkill"] = "weaponSkill"; /** * @deprecated */ IntentType["setSpellStones"] = "setSpellStones"; IntentType["drop"] = "drop"; IntentType["setTrade"] = "setTrade"; IntentType["acceptQuest"] = "acceptQuest"; IntentType["abandonQuest"] = "abandonQuest"; IntentType["turnInQuest"] = "turnInQuest"; IntentType["deposit"] = "deposit"; IntentType["withdraw"] = "withdraw"; IntentType["equipSpell"] = "equipSpell"; IntentType["unequipSpell"] = "unequipSpell"; IntentType["harvest"] = "harvest"; })(IntentType || (exports.IntentType = IntentType = {}));