programming-game
Version:
The client for programming game, an mmorpg that you interact with entirely through code.
95 lines (94 loc) • 3.4 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.IntentType = exports.StatusEffectMechanics = exports.UnitTypes = exports.ROLES = exports.RACE = void 0;
var RACE;
(function (RACE) {
RACE["human"] = "human";
RACE["orc"] = "orc";
RACE["imp"] = "imp";
RACE["goblin"] = "goblin";
RACE["wolf"] = "wolf";
RACE["snake"] = "snake";
RACE["rat"] = "rat";
RACE["troll"] = "troll";
RACE["chicken"] = "chicken";
RACE["slime"] = "slime";
RACE["satyr"] = "satyr";
})(RACE || (exports.RACE = RACE = {}));
var ROLES;
(function (ROLES) {
ROLES["new_arrival"] = "new_arrival";
ROLES["healer"] = "healer";
ROLES["guard"] = "guard";
ROLES["mage"] = "mage";
ROLES["warrior"] = "warrior";
ROLES["ranger"] = "ranger";
ROLES["merchant"] = "merchant";
ROLES["scout"] = "scout";
})(ROLES || (exports.ROLES = ROLES = {}));
var UnitTypes;
(function (UnitTypes) {
UnitTypes["npc"] = "npc";
UnitTypes["player"] = "player";
UnitTypes["monster"] = "monster";
})(UnitTypes || (exports.UnitTypes = UnitTypes = {}));
var StatusEffectMechanics;
(function (StatusEffectMechanics) {
StatusEffectMechanics["root"] = "root";
StatusEffectMechanics["stun"] = "stun";
StatusEffectMechanics["silence"] = "silence";
StatusEffectMechanics["charm"] = "charm";
StatusEffectMechanics["fear"] = "fear";
StatusEffectMechanics["blind"] = "blind";
StatusEffectMechanics["knockback"] = "knockback";
StatusEffectMechanics["dot"] = "dot";
StatusEffectMechanics["slow"] = "slow";
StatusEffectMechanics["hot"] = "hot";
StatusEffectMechanics["taunted"] = "taunted";
StatusEffectMechanics["shield"] = "shield";
StatusEffectMechanics["snare"] = "snare";
})(StatusEffectMechanics || (exports.StatusEffectMechanics = StatusEffectMechanics = {}));
var IntentType;
(function (IntentType) {
IntentType["move"] = "move";
IntentType["attack"] = "attack";
IntentType["respawn"] = "respawn";
IntentType["summonMana"] = "summonMana";
IntentType["eat"] = "eat";
IntentType["cast"] = "cast";
/**
* @deprecated
*/
IntentType["sell"] = "sell";
IntentType["sellItems"] = "sellItems";
/**
* @deprecated
*/
IntentType["buy"] = "buy";
IntentType["buyItems"] = "buyItems";
IntentType["use"] = "use";
IntentType["equip"] = "equip";
IntentType["unequip"] = "unequip";
IntentType["setRole"] = "setRole";
IntentType["inviteToParty"] = "inviteToParty";
IntentType["seekParty"] = "seekParty";
IntentType["acceptPartyInvite"] = "acceptPartyInvite";
IntentType["declinePartyInvite"] = "declinePartyInvite";
IntentType["leaveParty"] = "leaveParty";
IntentType["craft"] = "craft";
IntentType["weaponSkill"] = "weaponSkill";
/**
* @deprecated
*/
IntentType["setSpellStones"] = "setSpellStones";
IntentType["drop"] = "drop";
IntentType["setTrade"] = "setTrade";
IntentType["acceptQuest"] = "acceptQuest";
IntentType["abandonQuest"] = "abandonQuest";
IntentType["turnInQuest"] = "turnInQuest";
IntentType["deposit"] = "deposit";
IntentType["withdraw"] = "withdraw";
IntentType["equipSpell"] = "equipSpell";
IntentType["unequipSpell"] = "unequipSpell";
IntentType["harvest"] = "harvest";
})(IntentType || (exports.IntentType = IntentType = {}));