profile-pane
Version:
A SolidOS compatible pane to display a personal profile page
187 lines • 9.62 kB
JavaScript
;
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var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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Object.defineProperty(exports, "__esModule", { value: true });
exports.createAddMeToYourFriendsButton = exports.addMeToYourFriendsDiv = void 0;
exports.saveNewFriend = saveNewFriend;
exports.checkIfAnyUserLoggedIn = checkIfAnyUserLoggedIn;
exports.checkIfFriendExists = checkIfFriendExists;
var lit_html_1 = require("lit-html");
var style_map_js_1 = require("lit-html/directives/style-map.js");
var solid_logic_1 = require("solid-logic");
var solid_ui_1 = require("solid-ui");
var addMeToYourFriendsHelper_1 = require("./addMeToYourFriendsHelper");
var baseStyles_1 = require("./baseStyles");
var texts_1 = require("./texts");
var buttonContainer = document.createElement("div");
//panel local style
var styles = {
button: (0, style_map_js_1.styleMap)(__assign(__assign({}, (0, baseStyles_1.textCenter)()), (0, baseStyles_1.padding)())),
};
var addMeToYourFriendsDiv = function (subject, context) {
buttonContainer = context.dom.createElement("div");
var button = createAddMeToYourFriendsButton(subject, context);
buttonContainer.appendChild(button);
return (0, lit_html_1.html)(templateObject_1 || (templateObject_1 = __makeTemplateObject([" <div style=\"", "\">", "</div> "], [" <div style=\"", "\">", "</div> "])), styles.button, buttonContainer);
};
exports.addMeToYourFriendsDiv = addMeToYourFriendsDiv;
var createAddMeToYourFriendsButton = function (subject, context) {
var button = solid_ui_1.widgets.button(context.dom, undefined, texts_1.logInAddMeToYourFriendsButtonText, setButtonHandler, //sets an onclick event listener
{
needsBorder: true,
});
function setButtonHandler(event) {
event.preventDefault();
saveNewFriend(subject, context)
.then(function () {
(0, addMeToYourFriendsHelper_1.clearPreviousMessage)(buttonContainer);
(0, addMeToYourFriendsHelper_1.mention)(buttonContainer, texts_1.friendWasAddedSuccesMessage);
refreshButton();
})
.catch(function (error) {
(0, addMeToYourFriendsHelper_1.clearPreviousMessage)(buttonContainer);
//else UI.widgets.complain(buttonContainer, message); //displays an error message at the top of the window
(0, addMeToYourFriendsHelper_1.complain)(buttonContainer, context, error);
});
}
button.refresh = refreshButton();
function refreshButton() {
var me = solid_logic_1.authn.currentUser();
var store = context.session.store;
if (checkIfAnyUserLoggedIn(me)) {
checkIfFriendExists(store, me, subject).then(function (friendExists) {
if (friendExists) {
//logged in and friend exists or friend was just added
button.innerHTML = texts_1.friendExistsAlreadyButtonText.toUpperCase();
button.setAttribute("class", "textButton-0-1-3"); //style of 'Primary' UI button with needsBorder=true
}
else {
//logged in and friend does not exist yet
button.innerHTML = texts_1.addMeToYourFriendsButtonText.toUpperCase();
button.setAttribute("class", "textButton-0-1-2"); //style of 'Primary' UI button with needsBorder=false
}
});
}
else {
//not logged in
button.innerHTML = texts_1.logInAddMeToYourFriendsButtonText.toUpperCase();
button.setAttribute("class", "textButton-0-1-3"); //style of 'Primary' UI button with needsBorder=false
}
}
return button;
};
exports.createAddMeToYourFriendsButton = createAddMeToYourFriendsButton;
function saveNewFriend(subject, context) {
return __awaiter(this, void 0, void 0, function () {
var me, store, updater, toBeInserted, error_1, errorMessage;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
me = solid_logic_1.authn.currentUser();
store = context.session.store;
if (!checkIfAnyUserLoggedIn(me)) return [3 /*break*/, 9];
return [4 /*yield*/, checkIfFriendExists(store, me, subject)];
case 1:
if (!!(_a.sent())) return [3 /*break*/, 7];
//if friend does not exist, we add her/him
return [4 /*yield*/, store.fetcher.load(me)];
case 2:
//if friend does not exist, we add her/him
_a.sent();
updater = store.updater;
toBeInserted = [solid_ui_1.rdf.st(me, solid_ui_1.ns.foaf("knows"), subject, me.doc())];
_a.label = 3;
case 3:
_a.trys.push([3, 5, , 6]);
return [4 /*yield*/, updater.update([], toBeInserted)];
case 4:
_a.sent();
return [3 /*break*/, 6];
case 5:
error_1 = _a.sent();
errorMessage = error_1;
if (errorMessage.toString().includes("Unauthenticated"))
errorMessage = texts_1.userNotLoggedInErrorMessage;
throw new Error(errorMessage);
case 6: return [3 /*break*/, 8];
case 7: throw new Error(texts_1.friendExistsMessage);
case 8: return [3 /*break*/, 10];
case 9: throw new Error(texts_1.userNotLoggedInErrorMessage);
case 10: return [2 /*return*/];
}
});
});
}
function checkIfAnyUserLoggedIn(me) {
if (me)
return true;
else
return false;
}
function checkIfFriendExists(store, me, subject) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, store.fetcher.load(me)];
case 1:
_a.sent();
if (store.whether(me, solid_ui_1.ns.foaf("knows"), subject, me.doc()) === 0)
return [2 /*return*/, false];
else
return [2 /*return*/, true];
return [2 /*return*/];
}
});
});
}
var templateObject_1;
//# sourceMappingURL=addMeToYourFriends.js.map