prismarine-world
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The core implementation of the world for prismarine
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# prismarine-world
[](http://npmjs.com/package/prismarine-world)
[](https://github.com/PrismarineJS/prismarine-world/actions?query=workflow%3A%22CI%22)
[](https://discord.gg/GsEFRM8)
[](https://gitter.im/PrismarineJS/general)
[](https://irc.gitter.im/)
[](https://gitpod.io/#https://github.com/PrismarineJS/prismarine-world)
Provides a minecraft world: an infinite collection of 16x256x16 chunks.
## Usage
See [anvil.js](examples/anvil.js)
## Related packages
* [prismarine-viewer](https://github.com/PrismarineJS/prismarine-viewer) to view a world
* [mineflayer](https://github.com/PrismarineJS/mineflayer) to use a world in a mc client
* [flying-squid](https://github.com/PrismarineJS/flying-squid) to serve a world from a mc server
* [schematic-to-world](https://github.com/rom1504/schematic-to-world) to add a mc schematic to a world
## Available Storage Providers
* [prismarine-provider-anvil](https://github.com/PrismarineJS/prismarine-provider-anvil) Anvil (Minecraft's world format) based storage
* [prismarine-provider-raw](https://github.com/PrismarineJS/prismarine-provider-raw) Prismarine-chunk based raw storage
## API
Read [API.md](docs/API.md)
## History
Read [HISTORY.md](docs/HISTORY.md)