prismarine-physics
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Provide the physics engine for minecraft entities
33 lines (32 loc) • 1.21 kB
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[
{
"name": "independentLiquidGravity",
"description": "Liquid gravity is a constant",
"versions": ["1.8", "1.9", "1.10", "1.11", "1.12"]
},
{
"name": "proportionalLiquidGravity",
"description": "Liquid gravity is a proportion of normal gravity",
"versions": ["1.13", "1.14", "1.15", "1.16", "1.17", "1.18", "1.19", "1.20", "1.21"]
},
{
"name": "velocityBlocksOnCollision",
"description": "Velocity changes are caused by blocks are triggered by collision with the block",
"versions": ["1.8", "1.9", "1.10", "1.11", "1.12", "1.13", "1.14"]
},
{
"name": "velocityBlocksOnTop",
"description": "Velocity changes are caused by the block the player is standing on",
"versions": ["1.15", "1.16", "1.17", "1.18", "1.19", "1.20"]
},
{
"name": "climbUsingJump",
"description": "Entity can climb ladders and vines by pressing jump",
"versions": ["1.14", "1.15", "1.16", "1.17", "1.18", "1.19", "1.20"]
},
{
"name": "climbableTrapdoor",
"description": "Trapdoors placed directly above ladders become climbable",
"versions": ["1.9", "1.10", "1.11", "1.12", "1.13", "1.14", "1.15", "1.16", "1.17", "1.18", "1.19", "1.20"]
}
]