prismarine-nbt
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A parser and serializer for NBT archives
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Prismarine-NBT is a JavaScript parser and serializer for [NBT](http://wiki.vg/NBT) archives. It supports big, little, and little-varint encoded NBT files.
```js
const fs = require('fs')
const nbt = require('prismarine-nbt')
async function main(file) {
const buffer = fs.readFileSync(file)
const { parsed, type } = await nbt.parse(buffer)
console.log('JSON serialized', JSON.stringify(parsed, null, 2))
fs.createWriteStream('bigtest.nbt').write(nbt.writeUncompressed(parsed, type)) // Write it back
}
main('bigtest.nbt')
```
```js
var fs = require('fs'),
nbt = require('prismarine-nbt');
fs.readFile('bigtest.nbt', function(error, data) {
if (error) throw error;
nbt.parse(data, function(error, data) {
console.log(data.value.stringTest.value);
console.log(data.value['nested compound test'].value);
});
});
```
If the data is gzipped, it is automatically decompressed, for the buffer see metadata.buffer
Takes an optionally compressed `data` buffer and reads the nbt data.
If the endian `format` is known, it can be specified as 'big', 'little' or 'littleVarint'. If not specified, the library will
try to sequentially load as big, little and little varint until the parse is successful. The deduced type is returned as `type`.
Minecraft Java Edition uses big-endian format, and Bedrock uses little-endian.
Returns a buffer with a serialized nbt `value`.
Takes a buffer `data` and returns a parsed nbt value.
The `options` parameter is optional. When `noArraySizeCheck` is `true`, an array size check is disabled which allows for parsing of large arrays.
Takes a buffer `data` and returns a parsed nbt value. If the buffer is gzipped, it will unzip the data first.
The `options` parameter is optional. When `noArraySizeCheck` is `true`, an array size check is disabled which allows for parsing of large arrays.
Returns a simplified nbt representation : keep only the value to remove one level.
This loses the types so you cannot use the resulting representation to write it back to nbt.
Checks whether two NBT objects are equal, returns a boolean.
Provides compiled protodef instances used to parse and serialize nbt
Provide the big-endian protodef instance used to parse and serialize nbt.
Provide the little-endian protodef instance used to parse and serialize little endian nbt.
Adds prismarine-nbt types to an ProtoDef compiler instance
Adds prismarine-nbt types to a ProtoDef interpreter instance
Provides a way to build complex nbt structures simply:
```js
const nbt = require('prismarine-nbt')
const tag = nbt.comp({
Air: nbt.short(300),
Armor: nbt.list(nbt.comp([
{ Count: nbt.byte(0), Damage: nbt.short(0), Name: nbt.string('a') },
{ Count: nbt.byte(0), Damage: nbt.short(0), Name: nbt.string('b') },
{ Count: nbt.byte(0), Damage: nbt.short(0), Name: nbt.string('c') }
]))
})
nbt.writeUncompressed(tag) // now do something with this nbt buffer...
```
See [index.d.ts](typings/index.d.ts
For webpack usage, see an example configuration [here](https://github.com/PrismarineJS/prismarine-web-client/blob/master/webpack.common.js#L28).
For a web bundle with browserify (after you ran `npm install prismarine-nbt` in your project):
```
npx browserify -r prismarine-nbt -r buffer -o pnbt.js
```
```html
<script src="./pnbt.js"></script>
<script>
const nbt = require('prismarine-nbt')
const { Buffer } = require('buffer')
fetch('test.nbt').then(resp => resp.arrayBuffer())
.then(buf => nbt.parse(Buffer.from(buf))).then(console.log)
</script>
```
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