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prismarine-item

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Represent a minecraft item with its associated data

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/// <reference types="node" /> import { Tags, TagType } from 'prismarine-nbt' export type ItemLike = Item | null export class Item { constructor(type: number, count: number, metadata?: number, nbt?: object, stackId?: number, sentByServer?: boolean); type: number; slot: number; count: number; metadata: number; nbt: Tags[TagType] | null; stackId: number | null; name: string; displayName: string; stackSize: number; maxDurability: number; durabilityUsed: number; get enchants(): { name: string; lvl: number }[]; set enchants(enchantments: { name: string; lvl: number }[]); get blocksCanPlaceOn(): [string][]; set blocksCanPlaceOn(blockNames: string[]); get blocksCanDestroy(): [string][]; set blocksCanDestroy(blockNames: string[]); repairCost: number; customName: string | null; customLore: string | string[] | null; readonly spawnEggMobName: string; static equal(item1: Item, item2: Item, matchStackSize?: boolean, matchNbt?: boolean): boolean; static toNotch(item: ItemLike, serverAuthoritative?: boolean): object; static fromNotch(item: object, stackId?: number): ItemLike; static anvil( itemOne: ItemLike, itemTwo: ItemLike, creative: boolean, rename: string | undefined ): { xpCost: number; item: ItemLike }; static currentStackId: number; static nextStackId(): number; } export default function loader(mcVersion: string | object): typeof Item;