prismarine-chunk
Version:
A class to hold chunk data for prismarine
43 lines (37 loc) • 1.06 kB
JavaScript
module.exports = {
StorageType: {
LocalPersistence: 0,
NetworkPersistence: 1,
Runtime: 2
},
ChunkVersion: {
v0_9_00: 0,
v0_9_02: 1, // added to fix the grass color being corrupted
v0_9_05: 2, // make sure that biomes are not corrupted
v0_17_0: 3, // switch to a key per subchunk + 2D data
v0_18_0: 4, // made beds be block entities
vConsole1_to_v0_18_0: 5, // converted from another version of the game
v1_2_0: 6, // Format added in MC1.2 - for upgrading structure spawners
v1_2_0_bis: 7, // second format added in MC1.2 - to remove dynamic water in oceans
v1_4_0: 8,
v1_8_0: 9,
v1_9_0: 10,
v1_10_0: 11,
v1_11_0: 12,
v1_11_1: 13,
v1_11_2: 14,
v1_12_0: 15,
v1_15_0: 16,
v1_15_1: 17,
v1_16_0: 18,
v1_16_1: 19,
v1_16_100: 20,
v1_16_200: 21,
v1_16_210: 22, // caves and cliffs disabled
v1_17_0: 25, // 1.17.0-20 caves and cliffs enabled
v1_17_30: 29, // 1.17.30 caves and cliffs enabled
v1_17_40: 31,
v1_18_0: 39,
v1_18_11: 39
}
}