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prism-code-editor

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Lightweight, extensible code editor component for the web using Prism

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import { a as languages } from "../../core-8vQkh0Rd.js"; import { a as clikeString, i as clikePunctuation, n as clikeComment, r as clikeNumber, t as boolean } from "../../patterns-C0vJBvXO.js"; //#region src/prism/languages/unrealscript.js languages.uc = languages.uscript = languages.unrealscript = { "comment": clikeComment, "string": clikeString, "category": { pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/g, lookbehind: true, alias: "property" }, "metadata": { pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\n]+(?:\|\s*\w+\s*=[^<>|=\n]+)*>/g, lookbehind: true, inside: { "property": /\b\w+(?=\s*=)/, "operator": /=/, "punctuation": /[<>|]/ } }, "macro": { pattern: /`\w+/, alias: "property" }, "class-name": { pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, lookbehind: true }, "keyword": /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, "function": /\b[a-z_]\w*(?=\s*\()/i, "boolean": boolean, "number": clikeNumber, "operator": />>|<<|--|\+\+|\*\*|[~$@!=<>/*+-]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, "punctuation": clikePunctuation }; //#endregion //# sourceMappingURL=unrealscript.js.map