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prism-code-editor

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Lightweight, extensible code editor component for the web using Prism

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import { l as e } from "../prismCore-5c7f03d0.js"; e.unrealscript = { comment: /\/\/.*|\/\*[\s\S]*?\*\//, string: { pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/, greedy: !0 }, category: { pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/, lookbehind: !0, greedy: !0, alias: "property" }, metadata: { pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/, lookbehind: !0, greedy: !0, inside: { property: /\b\w+(?=\s*=)/, operator: /=/, punctuation: /[<>|]/ } }, macro: { pattern: /`\w+/, alias: "property" }, "class-name": { pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, lookbehind: !0 }, keyword: /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, function: /\b[a-z_]\w*(?=\s*\()/i, boolean: /\b(?:false|true)\b/, number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i, // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html operator: />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, punctuation: /[()[\]{};,.]/ }; e.uc = e.uscript = e.unrealscript;