UNPKG

primo-audio

Version:

Sound engine for the primojs suite

211 lines (179 loc) 63.9 kB
(function(){var require = function (file, cwd) { var resolved = require.resolve(file, cwd || '/'); var mod = require.modules[resolved]; if (!mod) throw new Error( 'Failed to resolve module ' + file + ', tried ' + resolved ); var cached = require.cache[resolved]; var res = cached? cached.exports : mod(); return res; }; require.paths = []; require.modules = {}; require.cache = {}; require.extensions = [".js",".coffee",".json"]; require._core = { 'assert': true, 'events': true, 'fs': true, 'path': true, 'vm': true }; require.resolve = (function () { return function (x, cwd) { if (!cwd) cwd = '/'; if (require._core[x]) return x; var path = require.modules.path(); cwd = path.resolve('/', cwd); var y = cwd || '/'; if (x.match(/^(?:\.\.?\/|\/)/)) { var m = loadAsFileSync(path.resolve(y, x)) || loadAsDirectorySync(path.resolve(y, x)); if (m) return m; } var n = loadNodeModulesSync(x, y); if (n) return n; throw new Error("Cannot find module '" + x + "'"); function loadAsFileSync (x) { x = path.normalize(x); if (require.modules[x]) { return x; } for (var i = 0; i < require.extensions.length; i++) { var ext = require.extensions[i]; if (require.modules[x + ext]) return x + ext; } } function loadAsDirectorySync (x) { x = x.replace(/\/+$/, ''); var pkgfile = path.normalize(x + '/package.json'); if (require.modules[pkgfile]) { var pkg = require.modules[pkgfile](); var b = pkg.browserify; if (typeof b === 'object' && b.main) { var m = loadAsFileSync(path.resolve(x, b.main)); if (m) return m; } else if (typeof b === 'string') { var m = loadAsFileSync(path.resolve(x, b)); if (m) return m; } else if (pkg.main) { var m = loadAsFileSync(path.resolve(x, pkg.main)); if (m) return m; } } return loadAsFileSync(x + '/index'); } function loadNodeModulesSync (x, start) { var dirs = nodeModulesPathsSync(start); for (var i = 0; i < dirs.length; i++) { var dir = dirs[i]; var m = loadAsFileSync(dir + '/' + x); if (m) return m; var n = loadAsDirectorySync(dir + '/' + x); if (n) return n; } var m = loadAsFileSync(x); if (m) return m; } function nodeModulesPathsSync (start) { var parts; if (start === '/') parts = [ '' ]; else parts = path.normalize(start).split('/'); var dirs = []; for (var i = parts.length - 1; i >= 0; i--) { if (parts[i] === 'node_modules') continue; var dir = parts.slice(0, i + 1).join('/') + '/node_modules'; dirs.push(dir); } return dirs; } }; })(); require.alias = function (from, to) { var path = require.modules.path(); var res = null; try { res = require.resolve(from + '/package.json', '/'); } catch (err) { res = require.resolve(from, '/'); } var basedir = path.dirname(res); var keys = (Object.keys || function (obj) { var res = []; for (var key in obj) res.push(key); return res; })(require.modules); for (var i = 0; i < keys.length; i++) { var key = keys[i]; if (key.slice(0, basedir.length + 1) === basedir + '/') { var f = key.slice(basedir.length); require.modules[to + f] = require.modules[basedir + f]; } else if (key === basedir) { require.modules[to] = require.modules[basedir]; } } }; (function () { var process = {}; var global = typeof window !== 'undefined' ? window : {}; var definedProcess = false; require.define = function (filename, fn) { if (!definedProcess && require.modules.__browserify_process) { process = require.modules.__browserify_process(); definedProcess = true; } var dirname = require._core[filename] ? '' : require.modules.path().dirname(filename) ; var require_ = function (file) { var requiredModule = require(file, dirname); var cached = require.cache[require.resolve(file, dirname)]; if (cached && cached.parent === null) { cached.parent = module_; } return requiredModule; }; require_.resolve = function (name) { return require.resolve(name, dirname); }; require_.modules = require.modules; require_.define = require.define; require_.cache = require.cache; var module_ = { id : filename, filename: filename, exports : {}, loaded : false, parent: null }; require.modules[filename] = function () { require.cache[filename] = module_; fn.call( module_.exports, require_, module_, module_.exports, dirname, filename, process, global ); module_.loaded = true; return module_.exports; }; }; })(); require.define("path",Function(['require','module','exports','__dirname','__filename','process','global'],"function filter (xs, fn) {\n var res = [];\n for (var i = 0; i < xs.length; i++) {\n if (fn(xs[i], i, xs)) res.push(xs[i]);\n }\n return res;\n}\n\n// resolves . and .. elements in a path array with directory names there\n// must be no slashes, empty elements, or device names (c:\\) in the array\n// (so also no leading and trailing slashes - it does not distinguish\n// relative and absolute paths)\nfunction normalizeArray(parts, allowAboveRoot) {\n // if the path tries to go above the root, `up` ends up > 0\n var up = 0;\n for (var i = parts.length; i >= 0; i--) {\n var last = parts[i];\n if (last == '.') {\n parts.splice(i, 1);\n } else if (last === '..') {\n parts.splice(i, 1);\n up++;\n } else if (up) {\n parts.splice(i, 1);\n up--;\n }\n }\n\n // if the path is allowed to go above the root, restore leading ..s\n if (allowAboveRoot) {\n for (; up--; up) {\n parts.unshift('..');\n }\n }\n\n return parts;\n}\n\n// Regex to split a filename into [*, dir, basename, ext]\n// posix version\nvar splitPathRe = /^(.+\\/(?!$)|\\/)?((?:.+?)?(\\.[^.]*)?)$/;\n\n// path.resolve([from ...], to)\n// posix version\nexports.resolve = function() {\nvar resolvedPath = '',\n resolvedAbsolute = false;\n\nfor (var i = arguments.length; i >= -1 && !resolvedAbsolute; i--) {\n var path = (i >= 0)\n ? arguments[i]\n : process.cwd();\n\n // Skip empty and invalid entries\n if (typeof path !== 'string' || !path) {\n continue;\n }\n\n resolvedPath = path + '/' + resolvedPath;\n resolvedAbsolute = path.charAt(0) === '/';\n}\n\n// At this point the path should be resolved to a full absolute path, but\n// handle relative paths to be safe (might happen when process.cwd() fails)\n\n// Normalize the path\nresolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {\n return !!p;\n }), !resolvedAbsolute).join('/');\n\n return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';\n};\n\n// path.normalize(path)\n// posix version\nexports.normalize = function(path) {\nvar isAbsolute = path.charAt(0) === '/',\n trailingSlash = path.slice(-1) === '/';\n\n// Normalize the path\npath = normalizeArray(filter(path.split('/'), function(p) {\n return !!p;\n }), !isAbsolute).join('/');\n\n if (!path && !isAbsolute) {\n path = '.';\n }\n if (path && trailingSlash) {\n path += '/';\n }\n \n return (isAbsolute ? '/' : '') + path;\n};\n\n\n// posix version\nexports.join = function() {\n var paths = Array.prototype.slice.call(arguments, 0);\n return exports.normalize(filter(paths, function(p, index) {\n return p && typeof p === 'string';\n }).join('/'));\n};\n\n\nexports.dirname = function(path) {\n var dir = splitPathRe.exec(path)[1] || '';\n var isWindows = false;\n if (!dir) {\n // No dirname\n return '.';\n } else if (dir.length === 1 ||\n (isWindows && dir.length <= 3 && dir.charAt(1) === ':')) {\n // It is just a slash or a drive letter with a slash\n return dir;\n } else {\n // It is a full dirname, strip trailing slash\n return dir.substring(0, dir.length - 1);\n }\n};\n\n\nexports.basename = function(path, ext) {\n var f = splitPathRe.exec(path)[2] || '';\n // TODO: make this comparison case-insensitive on windows?\n if (ext && f.substr(-1 * ext.length) === ext) {\n f = f.substr(0, f.length - ext.length);\n }\n return f;\n};\n\n\nexports.extname = function(path) {\n return splitPathRe.exec(path)[3] || '';\n};\n\nexports.relative = function(from, to) {\n from = exports.resolve(from).substr(1);\n to = exports.resolve(to).substr(1);\n\n function trim(arr) {\n var start = 0;\n for (; start < arr.length; start++) {\n if (arr[start] !== '') break;\n }\n\n var end = arr.length - 1;\n for (; end >= 0; end--) {\n if (arr[end] !== '') break;\n }\n\n if (start > end) return [];\n return arr.slice(start, end - start + 1);\n }\n\n var fromParts = trim(from.split('/'));\n var toParts = trim(to.split('/'));\n\n var length = Math.min(fromParts.length, toParts.length);\n var samePartsLength = length;\n for (var i = 0; i < length; i++) {\n if (fromParts[i] !== toParts[i]) {\n samePartsLength = i;\n break;\n }\n }\n\n var outputParts = [];\n for (var i = samePartsLength; i < fromParts.length; i++) {\n outputParts.push('..');\n }\n\n outputParts = outputParts.concat(toParts.slice(samePartsLength));\n\n return outputParts.join('/');\n};\n\n//@ sourceURL=path" )); require.define("__browserify_process",Function(['require','module','exports','__dirname','__filename','process','global'],"var process = module.exports = {};\n\nprocess.nextTick = (function () {\n var canSetImmediate = typeof window !== 'undefined'\n && window.setImmediate;\n var canPost = typeof window !== 'undefined'\n && window.postMessage && window.addEventListener\n ;\n\n if (canSetImmediate) {\n return function (f) { return window.setImmediate(f) };\n }\n\n if (canPost) {\n var queue = [];\n window.addEventListener('message', function (ev) {\n if (ev.source === window && ev.data === 'browserify-tick') {\n ev.stopPropagation();\n if (queue.length > 0) {\n var fn = queue.shift();\n fn();\n }\n }\n }, true);\n\n return function nextTick(fn) {\n queue.push(fn);\n window.postMessage('browserify-tick', '*');\n };\n }\n\n return function nextTick(fn) {\n setTimeout(fn, 0);\n };\n})();\n\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\n\nprocess.binding = function (name) {\n if (name === 'evals') return (require)('vm')\n else throw new Error('No such module. (Possibly not yet loaded)')\n};\n\n(function () {\n var cwd = '/';\n var path;\n process.cwd = function () { return cwd };\n process.chdir = function (dir) {\n if (!path) path = require('path');\n cwd = path.resolve(dir, cwd);\n };\n})();\n\n//@ sourceURL=__browserify_process" )); require.define("/package.json",Function(['require','module','exports','__dirname','__filename','process','global'],"module.exports = {\"main\":\"primo-sounds.js\"}\n//@ sourceURL=/package.json" )); require.define("/node_modules/underscore/package.json",Function(['require','module','exports','__dirname','__filename','process','global'],"module.exports = {\"main\":\"underscore.js\"}\n//@ sourceURL=/node_modules/underscore/package.json" )); require.define("/node_modules/underscore/underscore.js",Function(['require','module','exports','__dirname','__filename','process','global'],"// Underscore.js 1.4.3\n// http://underscorejs.org\n// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.\n// Underscore may be freely distributed under the MIT license.\n\n(function() {\n\n // Baseline setup\n // --------------\n\n // Establish the root object, `window` in the browser, or `global` on the server.\n var root = this;\n\n // Save the previous value of the `_` variable.\n var previousUnderscore = root._;\n\n // Establish the object that gets returned to break out of a loop iteration.\n var breaker = {};\n\n // Save bytes in the minified (but not gzipped) version:\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\n\n // Create quick reference variables for speed access to core prototypes.\n var push = ArrayProto.push,\n slice = ArrayProto.slice,\n concat = ArrayProto.concat,\n toString = ObjProto.toString,\n hasOwnProperty = ObjProto.hasOwnProperty;\n\n // All **ECMAScript 5** native function implementations that we hope to use\n // are declared here.\n var\n nativeForEach = ArrayProto.forEach,\n nativeMap = ArrayProto.map,\n nativeReduce = ArrayProto.reduce,\n nativeReduceRight = ArrayProto.reduceRight,\n nativeFilter = ArrayProto.filter,\n nativeEvery = ArrayProto.every,\n nativeSome = ArrayProto.some,\n nativeIndexOf = ArrayProto.indexOf,\n nativeLastIndexOf = ArrayProto.lastIndexOf,\n nativeIsArray = Array.isArray,\n nativeKeys = Object.keys,\n nativeBind = FuncProto.bind;\n\n // Create a safe reference to the Underscore object for use below.\n var _ = function(obj) {\n if (obj instanceof _) return obj;\n if (!(this instanceof _)) return new _(obj);\n this._wrapped = obj;\n };\n\n // Export the Underscore object for **Node.js**, with\n // backwards-compatibility for the old `require()` API. If we're in\n // the browser, add `_` as a global object via a string identifier,\n // for Closure Compiler \"advanced\" mode.\n if (typeof exports !== 'undefined') {\n if (typeof module !== 'undefined' && module.exports) {\n exports = module.exports = _;\n }\n exports._ = _;\n } else {\n root._ = _;\n }\n\n // Current version.\n _.VERSION = '1.4.3';\n\n // Collection Functions\n // --------------------\n\n // The cornerstone, an `each` implementation, aka `forEach`.\n // Handles objects with the built-in `forEach`, arrays, and raw objects.\n // Delegates to **ECMAScript 5**'s native `forEach` if available.\n var each = _.each = _.forEach = function(obj, iterator, context) {\n if (obj == null) return;\n if (nativeForEach && obj.forEach === nativeForEach) {\n obj.forEach(iterator, context);\n } else if (obj.length === +obj.length) {\n for (var i = 0, l = obj.length; i < l; i++) {\n if (iterator.call(context, obj[i], i, obj) === breaker) return;\n }\n } else {\n for (var key in obj) {\n if (_.has(obj, key)) {\n if (iterator.call(context, obj[key], key, obj) === breaker) return;\n }\n }\n }\n };\n\n // Return the results of applying the iterator to each element.\n // Delegates to **ECMAScript 5**'s native `map` if available.\n _.map = _.collect = function(obj, iterator, context) {\n var results = [];\n if (obj == null) return results;\n if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);\n each(obj, function(value, index, list) {\n results[results.length] = iterator.call(context, value, index, list);\n });\n return results;\n };\n\n var reduceError = 'Reduce of empty array with no initial value';\n\n // **Reduce** builds up a single result from a list of values, aka `inject`,\n // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.\n _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {\n var initial = arguments.length > 2;\n if (obj == null) obj = [];\n if (nativeReduce && obj.reduce === nativeReduce) {\n if (context) iterator = _.bind(iterator, context);\n return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);\n }\n each(obj, function(value, index, list) {\n if (!initial) {\n memo = value;\n initial = true;\n } else {\n memo = iterator.call(context, memo, value, index, list);\n }\n });\n if (!initial) throw new TypeError(reduceError);\n return memo;\n };\n\n // The right-associative version of reduce, also known as `foldr`.\n // Delegates to **ECMAScript 5**'s native `reduceRight` if available.\n _.reduceRight = _.foldr = function(obj, iterator, memo, context) {\n var initial = arguments.length > 2;\n if (obj == null) obj = [];\n if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {\n if (context) iterator = _.bind(iterator, context);\n return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);\n }\n var length = obj.length;\n if (length !== +length) {\n var keys = _.keys(obj);\n length = keys.length;\n }\n each(obj, function(value, index, list) {\n index = keys ? keys[--length] : --length;\n if (!initial) {\n memo = obj[index];\n initial = true;\n } else {\n memo = iterator.call(context, memo, obj[index], index, list);\n }\n });\n if (!initial) throw new TypeError(reduceError);\n return memo;\n };\n\n // Return the first value which passes a truth test. Aliased as `detect`.\n _.find = _.detect = function(obj, iterator, context) {\n var result;\n any(obj, function(value, index, list) {\n if (iterator.call(context, value, index, list)) {\n result = value;\n return true;\n }\n });\n return result;\n };\n\n // Return all the elements that pass a truth test.\n // Delegates to **ECMAScript 5**'s native `filter` if available.\n // Aliased as `select`.\n _.filter = _.select = function(obj, iterator, context) {\n var results = [];\n if (obj == null) return results;\n if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);\n each(obj, function(value, index, list) {\n if (iterator.call(context, value, index, list)) results[results.length] = value;\n });\n return results;\n };\n\n // Return all the elements for which a truth test fails.\n _.reject = function(obj, iterator, context) {\n return _.filter(obj, function(value, index, list) {\n return !iterator.call(context, value, index, list);\n }, context);\n };\n\n // Determine whether all of the elements match a truth test.\n // Delegates to **ECMAScript 5**'s native `every` if available.\n // Aliased as `all`.\n _.every = _.all = function(obj, iterator, context) {\n iterator || (iterator = _.identity);\n var result = true;\n if (obj == null) return result;\n if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);\n each(obj, function(value, index, list) {\n if (!(result = result && iterator.call(context, value, index, list))) return breaker;\n });\n return !!result;\n };\n\n // Determine if at least one element in the object matches a truth test.\n // Delegates to **ECMAScript 5**'s native `some` if available.\n // Aliased as `any`.\n var any = _.some = _.any = function(obj, iterator, context) {\n iterator || (iterator = _.identity);\n var result = false;\n if (obj == null) return result;\n if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);\n each(obj, function(value, index, list) {\n if (result || (result = iterator.call(context, value, index, list))) return breaker;\n });\n return !!result;\n };\n\n // Determine if the array or object contains a given value (using `===`).\n // Aliased as `include`.\n _.contains = _.include = function(obj, target) {\n if (obj == null) return false;\n if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;\n return any(obj, function(value) {\n return value === target;\n });\n };\n\n // Invoke a method (with arguments) on every item in a collection.\n _.invoke = function(obj, method) {\n var args = slice.call(arguments, 2);\n return _.map(obj, function(value) {\n return (_.isFunction(method) ? method : value[method]).apply(value, args);\n });\n };\n\n // Convenience version of a common use case of `map`: fetching a property.\n _.pluck = function(obj, key) {\n return _.map(obj, function(value){ return value[key]; });\n };\n\n // Convenience version of a common use case of `filter`: selecting only objects\n // with specific `key:value` pairs.\n _.where = function(obj, attrs) {\n if (_.isEmpty(attrs)) return [];\n return _.filter(obj, function(value) {\n for (var key in attrs) {\n if (attrs[key] !== value[key]) return false;\n }\n return true;\n });\n };\n\n // Return the maximum element or (element-based computation).\n // Can't optimize arrays of integers longer than 65,535 elements.\n // See: https://bugs.webkit.org/show_bug.cgi?id=80797\n _.max = function(obj, iterator, context) {\n if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {\n return Math.max.apply(Math, obj);\n }\n if (!iterator && _.isEmpty(obj)) return -Infinity;\n var result = {computed : -Infinity, value: -Infinity};\n each(obj, function(value, index, list) {\n var computed = iterator ? iterator.call(context, value, index, list) : value;\n computed >= result.computed && (result = {value : value, computed : computed});\n });\n return result.value;\n };\n\n // Return the minimum element (or element-based computation).\n _.min = function(obj, iterator, context) {\n if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {\n return Math.min.apply(Math, obj);\n }\n if (!iterator && _.isEmpty(obj)) return Infinity;\n var result = {computed : Infinity, value: Infinity};\n each(obj, function(value, index, list) {\n var computed = iterator ? iterator.call(context, value, index, list) : value;\n computed < result.computed && (result = {value : value, computed : computed});\n });\n return result.value;\n };\n\n // Shuffle an array.\n _.shuffle = function(obj) {\n var rand;\n var index = 0;\n var shuffled = [];\n each(obj, function(value) {\n rand = _.random(index++);\n shuffled[index - 1] = shuffled[rand];\n shuffled[rand] = value;\n });\n return shuffled;\n };\n\n // An internal function to generate lookup iterators.\n var lookupIterator = function(value) {\n return _.isFunction(value) ? value : function(obj){ return obj[value]; };\n };\n\n // Sort the object's values by a criterion produced by an iterator.\n _.sortBy = function(obj, value, context) {\n var iterator = lookupIterator(value);\n return _.pluck(_.map(obj, function(value, index, list) {\n return {\n value : value,\n index : index,\n criteria : iterator.call(context, value, index, list)\n };\n }).sort(function(left, right) {\n var a = left.criteria;\n var b = right.criteria;\n if (a !== b) {\n if (a > b || a === void 0) return 1;\n if (a < b || b === void 0) return -1;\n }\n return left.index < right.index ? -1 : 1;\n }), 'value');\n };\n\n // An internal function used for aggregate \"group by\" operations.\n var group = function(obj, value, context, behavior) {\n var result = {};\n var iterator = lookupIterator(value || _.identity);\n each(obj, function(value, index) {\n var key = iterator.call(context, value, index, obj);\n behavior(result, key, value);\n });\n return result;\n };\n\n // Groups the object's values by a criterion. Pass either a string attribute\n // to group by, or a function that returns the criterion.\n _.groupBy = function(obj, value, context) {\n return group(obj, value, context, function(result, key, value) {\n (_.has(result, key) ? result[key] : (result[key] = [])).push(value);\n });\n };\n\n // Counts instances of an object that group by a certain criterion. Pass\n // either a string attribute to count by, or a function that returns the\n // criterion.\n _.countBy = function(obj, value, context) {\n return group(obj, value, context, function(result, key) {\n if (!_.has(result, key)) result[key] = 0;\n result[key]++;\n });\n };\n\n // Use a comparator function to figure out the smallest index at which\n // an object should be inserted so as to maintain order. Uses binary search.\n _.sortedIndex = function(array, obj, iterator, context) {\n iterator = iterator == null ? _.identity : lookupIterator(iterator);\n var value = iterator.call(context, obj);\n var low = 0, high = array.length;\n while (low < high) {\n var mid = (low + high) >>> 1;\n iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;\n }\n return low;\n };\n\n // Safely convert anything iterable into a real, live array.\n _.toArray = function(obj) {\n if (!obj) return [];\n if (_.isArray(obj)) return slice.call(obj);\n if (obj.length === +obj.length) return _.map(obj, _.identity);\n return _.values(obj);\n };\n\n // Return the number of elements in an object.\n _.size = function(obj) {\n if (obj == null) return 0;\n return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;\n };\n\n // Array Functions\n // ---------------\n\n // Get the first element of an array. Passing **n** will return the first N\n // values in the array. Aliased as `head` and `take`. The **guard** check\n // allows it to work with `_.map`.\n _.first = _.head = _.take = function(array, n, guard) {\n if (array == null) return void 0;\n return (n != null) && !guard ? slice.call(array, 0, n) : array[0];\n };\n\n // Returns everything but the last entry of the array. Especially useful on\n // the arguments object. Passing **n** will return all the values in\n // the array, excluding the last N. The **guard** check allows it to work with\n // `_.map`.\n _.initial = function(array, n, guard) {\n return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));\n };\n\n // Get the last element of an array. Passing **n** will return the last N\n // values in the array. The **guard** check allows it to work with `_.map`.\n _.last = function(array, n, guard) {\n if (array == null) return void 0;\n if ((n != null) && !guard) {\n return slice.call(array, Math.max(array.length - n, 0));\n } else {\n return array[array.length - 1];\n }\n };\n\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\n // Especially useful on the arguments object. Passing an **n** will return\n // the rest N values in the array. The **guard**\n // check allows it to work with `_.map`.\n _.rest = _.tail = _.drop = function(array, n, guard) {\n return slice.call(array, (n == null) || guard ? 1 : n);\n };\n\n // Trim out all falsy values from an array.\n _.compact = function(array) {\n return _.filter(array, _.identity);\n };\n\n // Internal implementation of a recursive `flatten` function.\n var flatten = function(input, shallow, output) {\n each(input, function(value) {\n if (_.isArray(value)) {\n shallow ? push.apply(output, value) : flatten(value, shallow, output);\n } else {\n output.push(value);\n }\n });\n return output;\n };\n\n // Return a completely flattened version of an array.\n _.flatten = function(array, shallow) {\n return flatten(array, shallow, []);\n };\n\n // Return a version of the array that does not contain the specified value(s).\n _.without = function(array) {\n return _.difference(array, slice.call(arguments, 1));\n };\n\n // Produce a duplicate-free version of the array. If the array has already\n // been sorted, you have the option of using a faster algorithm.\n // Aliased as `unique`.\n _.uniq = _.unique = function(array, isSorted, iterator, context) {\n if (_.isFunction(isSorted)) {\n context = iterator;\n iterator = isSorted;\n isSorted = false;\n }\n var initial = iterator ? _.map(array, iterator, context) : array;\n var results = [];\n var seen = [];\n each(initial, function(value, index) {\n if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {\n seen.push(value);\n results.push(array[index]);\n }\n });\n return results;\n };\n\n // Produce an array that contains the union: each distinct element from all of\n // the passed-in arrays.\n _.union = function() {\n return _.uniq(concat.apply(ArrayProto, arguments));\n };\n\n // Produce an array that contains every item shared between all the\n // passed-in arrays.\n _.intersection = function(array) {\n var rest = slice.call(arguments, 1);\n return _.filter(_.uniq(array), function(item) {\n return _.every(rest, function(other) {\n return _.indexOf(other, item) >= 0;\n });\n });\n };\n\n // Take the difference between one array and a number of other arrays.\n // Only the elements present in just the first array will remain.\n _.difference = function(array) {\n var rest = concat.apply(ArrayProto, slice.call(arguments, 1));\n return _.filter(array, function(value){ return !_.contains(rest, value); });\n };\n\n // Zip together multiple lists into a single array -- elements that share\n // an index go together.\n _.zip = function() {\n var args = slice.call(arguments);\n var length = _.max(_.pluck(args, 'length'));\n var results = new Array(length);\n for (var i = 0; i < length; i++) {\n results[i] = _.pluck(args, \"\" + i);\n }\n return results;\n };\n\n // Converts lists into objects. Pass either a single array of `[key, value]`\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\n // the corresponding values.\n _.object = function(list, values) {\n if (list == null) return {};\n var result = {};\n for (var i = 0, l = list.length; i < l; i++) {\n if (values) {\n result[list[i]] = values[i];\n } else {\n result[list[i][0]] = list[i][1];\n }\n }\n return result;\n };\n\n // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),\n // we need this function. Return the position of the first occurrence of an\n // item in an array, or -1 if the item is not included in the array.\n // Delegates to **ECMAScript 5**'s native `indexOf` if available.\n // If the array is large and already in sort order, pass `true`\n // for **isSorted** to use binary search.\n _.indexOf = function(array, item, isSorted) {\n if (array == null) return -1;\n var i = 0, l = array.length;\n if (isSorted) {\n if (typeof isSorted == 'number') {\n i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);\n } else {\n i = _.sortedIndex(array, item);\n return array[i] === item ? i : -1;\n }\n }\n if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);\n for (; i < l; i++) if (array[i] === item) return i;\n return -1;\n };\n\n // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.\n _.lastIndexOf = function(array, item, from) {\n if (array == null) return -1;\n var hasIndex = from != null;\n if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {\n return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);\n }\n var i = (hasIndex ? from : array.length);\n while (i--) if (array[i] === item) return i;\n return -1;\n };\n\n // Generate an integer Array containing an arithmetic progression. A port of\n // the native Python `range()` function. See\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\n _.range = function(start, stop, step) {\n if (arguments.length <= 1) {\n stop = start || 0;\n start = 0;\n }\n step = arguments[2] || 1;\n\n var len = Math.max(Math.ceil((stop - start) / step), 0);\n var idx = 0;\n var range = new Array(len);\n\n while(idx < len) {\n range[idx++] = start;\n start += step;\n }\n\n return range;\n };\n\n // Function (ahem) Functions\n // ------------------\n\n // Reusable constructor function for prototype setting.\n var ctor = function(){};\n\n // Create a function bound to a given object (assigning `this`, and arguments,\n // optionally). Binding with arguments is also known as `curry`.\n // Delegates to **ECMAScript 5**'s native `Function.bind` if available.\n // We check for `func.bind` first, to fail fast when `func` is undefined.\n _.bind = function(func, context) {\n var args, bound;\n if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\n if (!_.isFunction(func)) throw new TypeError;\n args = slice.call(arguments, 2);\n return bound = function() {\n if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));\n ctor.prototype = func.prototype;\n var self = new ctor;\n ctor.prototype = null;\n var result = func.apply(self, args.concat(slice.call(arguments)));\n if (Object(result) === result) return result;\n return self;\n };\n };\n\n // Bind all of an object's methods to that object. Useful for ensuring that\n // all callbacks defined on an object belong to it.\n _.bindAll = function(obj) {\n var funcs = slice.call(arguments, 1);\n if (funcs.length == 0) funcs = _.functions(obj);\n each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });\n return obj;\n };\n\n // Memoize an expensive function by storing its results.\n _.memoize = function(func, hasher) {\n var memo = {};\n hasher || (hasher = _.identity);\n return function() {\n var key = hasher.apply(this, arguments);\n return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));\n };\n };\n\n // Delays a function for the given number of milliseconds, and then calls\n // it with the arguments supplied.\n _.delay = function(func, wait) {\n var args = slice.call(arguments, 2);\n return setTimeout(function(){ return func.apply(null, args); }, wait);\n };\n\n // Defers a function, scheduling it to run after the current call stack has\n // cleared.\n _.defer = function(func) {\n return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));\n };\n\n // Returns a function, that, when invoked, will only be triggered at most once\n // during a given window of time.\n _.throttle = function(func, wait) {\n var context, args, timeout, result;\n var previous = 0;\n var later = function() {\n previous = new Date;\n timeout = null;\n result = func.apply(context, args);\n };\n return function() {\n var now = new Date;\n var remaining = wait - (now - previous);\n context = this;\n args = arguments;\n if (remaining <= 0) {\n clearTimeout(timeout);\n timeout = null;\n previous = now;\n result = func.apply(context, args);\n } else if (!timeout) {\n timeout = setTimeout(later, remaining);\n }\n return result;\n };\n };\n\n // Returns a function, that, as long as it continues to be invoked, will not\n // be triggered. The function will be called after it stops being called for\n // N milliseconds. If `immediate` is passed, trigger the function on the\n // leading edge, instead of the trailing.\n _.debounce = function(func, wait, immediate) {\n var timeout, result;\n return function() {\n var context = this, args = arguments;\n var later = function() {\n timeout = null;\n if (!immediate) result = func.apply(context, args);\n };\n var callNow = immediate && !timeout;\n clearTimeout(timeout);\n timeout = setTimeout(later, wait);\n if (callNow) result = func.apply(context, args);\n return result;\n };\n };\n\n // Returns a function that will be executed at most one time, no matter how\n // often you call it. Useful for lazy initialization.\n _.once = function(func) {\n var ran = false, memo;\n return function() {\n if (ran) return memo;\n ran = true;\n memo = func.apply(this, arguments);\n func = null;\n return memo;\n };\n };\n\n // Returns the first function passed as an argument to the second,\n // allowing you to adjust arguments, run code before and after, and\n // conditionally execute the original function.\n _.wrap = function(func, wrapper) {\n return function() {\n var args = [func];\n push.apply(args, arguments);\n return wrapper.apply(this, args);\n };\n };\n\n // Returns a function that is the composition of a list of functions, each\n // consuming the return value of the function that follows.\n _.compose = function() {\n var funcs = arguments;\n return function() {\n var args = arguments;\n for (var i = funcs.length - 1; i >= 0; i--) {\n args = [funcs[i].apply(this, args)];\n }\n return args[0];\n };\n };\n\n // Returns a function that will only be executed after being called N times.\n _.after = function(times, func) {\n if (times <= 0) return func();\n return function() {\n if (--times < 1) {\n return func.apply(this, arguments);\n }\n };\n };\n\n // Object Functions\n // ----------------\n\n // Retrieve the names of an object's properties.\n // Delegates to **ECMAScript 5**'s native `Object.keys`\n _.keys = nativeKeys || function(obj) {\n if (obj !== Object(obj)) throw new TypeError('Invalid object');\n var keys = [];\n for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;\n return keys;\n };\n\n // Retrieve the values of an object's properties.\n _.values = function(obj) {\n var values = [];\n for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);\n return values;\n };\n\n // Convert an object into a list of `[key, value]` pairs.\n _.pairs = function(obj) {\n var pairs = [];\n for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);\n return pairs;\n };\n\n // Invert the keys and values of an object. The values must be serializable.\n _.invert = function(obj) {\n var result = {};\n for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;\n return result;\n };\n\n // Return a sorted list of the function names available on the object.\n // Aliased as `methods`\n _.functions = _.methods = function(obj) {\n var names = [];\n for (var key in obj) {\n if (_.isFunction(obj[key])) names.push(key);\n }\n return names.sort();\n };\n\n // Extend a given object with all the properties in passed-in object(s).\n _.extend = function(obj) {\n each(slice.call(arguments, 1), function(source) {\n if (source) {\n for (var prop in source) {\n obj[prop] = source[prop];\n }\n }\n });\n return obj;\n };\n\n // Return a copy of the object only containing the whitelisted properties.\n _.pick = function(obj) {\n var copy = {};\n var keys = concat.apply(ArrayProto, slice.call(arguments, 1));\n each(keys, function(key) {\n if (key in obj) copy[key] = obj[key];\n });\n return copy;\n };\n\n // Return a copy of the object without the blacklisted properties.\n _.omit = function(obj) {\n var copy = {};\n var keys = concat.apply(ArrayProto, slice.call(arguments, 1));\n for (var key in obj) {\n if (!_.contains(keys, key)) copy[key] = obj[key];\n }\n return copy;\n };\n\n // Fill in a given object with default properties.\n _.defaults = function(obj) {\n each(slice.call(arguments, 1), function(source) {\n if (source) {\n for (var prop in source) {\n if (obj[prop] == null) obj[prop] = source[prop];\n }\n }\n });\n return obj;\n };\n\n // Create a (shallow-cloned) duplicate of an object.\n _.clone = function(obj) {\n if (!_.isObject(obj)) return obj;\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\n };\n\n // Invokes interceptor with the obj, and then returns obj.\n // The primary purpose of this method is to \"tap into\" a method chain, in\n // order to perform operations on intermediate results within the chain.\n _.tap = function(obj, interceptor) {\n interceptor(obj);\n return obj;\n };\n\n // Internal recursive comparison function for `isEqual`.\n var eq = function(a, b, aStack, bStack) {\n // Identical objects are equal. `0 === -0`, but they aren't identical.\n // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.\n if (a === b) return a !== 0 || 1 / a == 1 / b;\n // A strict comparison is necessary because `null == undefined`.\n if (a == null || b == null) return a === b;\n // Unwrap any wrapped objects.\n if (a instanceof _) a = a._wrapped;\n if (b instanceof _) b = b._wrapped;\n // Compare `[[Class]]` names.\n var className = toString.call(a);\n if (className != toString.call(b)) return false;\n switch (className) {\n // Strings, numbers, dates, and booleans are compared by value.\n case '[object String]':\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\n // equivalent to `new String(\"5\")`.\n return a == String(b);\n case '[object Number]':\n // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for\n // other numeric values.\n return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);\n case '[object Date]':\n case '[object Boolean]':\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\n // millisecond representations. Note that invalid dates with millisecond representations\n // of `NaN` are not equivalent.\n return +a == +b;\n // RegExps are compared by their source patterns and flags.\n case '[object RegExp]':\n return a.source == b.source &&\n a.global == b.global &&\n a.multiline == b.multiline &&\n a.ignoreCase == b.ignoreCase;\n }\n if (typeof a != 'object' || typeof b != 'object') return false;\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\n var length = aStack.length;\n while (length--) {\n // Linear search. Performance is inversely proportional to the number of\n // unique nested structures.\n if (aStack[length] == a) return bStack[length] == b;\n }\n // Add the first object to the stack of traversed objects.\n aStack.push(a);\n bStack.push(b);\n var size = 0, result = true;\n // Recursively compare objects and arrays.\n if (className == '[object Array]') {\n // Compare array lengths to determine if a deep comparison is necessary.\n size = a.length;\n result = size == b.length;\n if (result) {\n // Deep compare the contents, ignoring non-numeric properties.\n while (size--) {\n if (!(result = eq(a[size], b[size], aStack, bStack))) break;\n }\n }\n } else {\n // Objects with different constructors are not equivalent, but `Object`s\n // from different frames are.\n var aCtor = a.constructor, bCtor = b.constructor;\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&\n _.isFunction(bCtor) && (bCtor instanceof bCtor))) {\n return false;\n }\n // Deep compare objects.\n for (var key in a) {\n if (_.has(a, key)) {\n // Count the expected number of properties.\n size++;\n // Deep compare each member.\n if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;\n }\n }\n // Ensure that both objects contain the same number of properties.\n if (result) {\n for (key in b) {\n if (_.has(b, key) && !(size--)) break;\n }\n result = !size;\n }\n }\n // Remove the first object from the stack of traversed objects.\n aStack.pop();\n bStack.pop();\n return result;\n };\n\n // Perform a deep comparison to check if two objects are equal.\n _.isEqual = function(a, b) {\n return eq(a, b, [], []);\n };\n\n // Is a given array, string, or object empty?\n // An \"empty\" object has no enumerable own-properties.\n _.isEmpty = function(obj) {\n if (obj == null) return true;\n if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;\n for (var key in obj) if (_.has(obj, key)) return false;\n return true;\n };\n\n // Is a given value a DOM element?\n _.isElement = function(obj) {\n return !!(obj && obj.nodeType === 1);\n };\n\n // Is a given value an array?\n // Delegates to ECMA5's native Array.isArray\n _.isArray = nativeIsArray || function(obj) {\n return toString.call(obj) == '[object Array]';\n };\n\n // Is a given variable an object?\n _.isObject = function(obj) {\n return obj === Object(obj);\n };\n\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.\n each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {\n _['is' + name] = function(obj) {\n return toString.call(obj) == '[object ' + name + ']';\n };\n });\n\n // Define a fallback version of the method in browsers (ahem, IE), where\n // there isn't any inspectable \"Arguments\" type.\n if (!_.isArguments(arguments)) {\n _.isArguments = function(obj) {\n return !!(obj && _.has(obj, 'callee'));\n };\n }\n\n // Optimize `isFunction` if appropriate.\n if (typeof (/./) !== 'function') {\n _.isFunction = function(obj) {\n return typeof obj === 'function';\n };\n }\n\n // Is a given object a finite number?\n _.isFinite = function(obj) {\n return isFinite(obj) && !isNaN(parseFloat(obj));\n };\n\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\n _.isNaN = function(obj) {\n return _.isNumber(obj) && obj != +obj;\n };\n\n // Is a given value a boolean?\n _.isBoolean = function(obj) {\n return obj === true || obj === false || toString.call(obj) == '[object Boolean]';\n };\n\n // Is a given value equal to null?\n _.isNull = function(obj) {\n return obj === null;\n };\n\n // Is a given variable undefined?\n _.isUndefined = function(obj) {\n return obj === void 0;\n };\n\n // Shortcut function for checking if an object has a given property directly\n // on itself (in other words, not on a prototype).\n _.has = function(obj, key) {\n return hasOwnProperty.call(obj, key);\n };\n\n // Utility Functions\n // -----------------\n\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\n // previous owner. Returns a reference to the Underscore object.\n _.noConflict = function() {\n root._ = previousUnderscore;\n return this;\n };\n\n // Keep the identity function around for default iterators.\n _.identity = function(value) {\n return value;\n };\n\n // Run a function **n** times.\n _.times = function(n, iterator, context) {\n var accum = Array(n);\n for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);\n return accum;\n };\n\n // Return a random integer between min and max (inclusive).\n _.random = function(min, max) {\n if (max == null) {\n max = min;\n min = 0;\n }\n return min + (0 | Math.random() * (max - min + 1));\n };\n\n // List of HTML entities for escaping.\n var entityMap = {\n escape: {\n '&': '&amp;',\n '<': '&lt;',\n '>': '&gt;',\n '\"': '&quot;',\n \"'\": '&#x27;',\n '/': '&#x2F;'\n }\n };\n entityMap.unescape = _.invert(entityMap.escape);\n\n // Regexes containing the keys and values listed immediately above.\n var entityRegexes = {\n escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),\n unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')\n };\n\n // Functions for escaping and unescaping strings to/from HTML interpolation.\n _.each(['escape', 'unescape'], function(method) {\n _[method] = function(string) {\n if (string == null) return '';\n return ('' + string).replace(entityRegexes[method], function(match) {\n return entityMap[method][match];\n });\n };\n });\n\n // If the value of the named property is