primitive-quad
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an indexed quad mesh with normals and UVs
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{
"name": "primitive-quad",
"version": "2.0.0",
"description": "an indexed quad mesh with normals and UVs",
"main": "index.js",
"license": "MIT",
"author": {
"name": "Matt DesLauriers",
"email": "dave.des@gmail.com",
"url": "https://github.com/mattdesl"
},
"dependencies": {},
"devDependencies": {
"browserify": "^10.2.4",
"budo": "^4.1.0",
"garnish": "^2.1.3",
"uglify-js": "^2.4.23",
"glo-demo-primitive": "^2.0.1"
},
"scripts": {
"test": "node test.js",
"start": "budo demo.js:bundle.js --live --verbose -- | garnish",
"build": "browserify demo.js | uglifyjs -cm > bundle.js"
},
"keywords": [
"glo",
"js",
"glo-js",
"stackgl",
"gl",
"glsl",
"webgl",
"primitive",
"mesh",
"meshes",
"quad",
"plane",
"flat",
"floor",
"complex",
"simplicial",
"cells",
"indexed"
],
"repository": {
"type": "git",
"url": "git://github.com/glo-js/primitive-quad.git"
},
"homepage": "https://github.com/glo-js/primitive-quad",
"bugs": {
"url": "https://github.com/glo-js/primitive-quad/issues"
}
}