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primitive-quad

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an indexed quad mesh with normals and UVs

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{ "name": "primitive-quad", "version": "2.0.0", "description": "an indexed quad mesh with normals and UVs", "main": "index.js", "license": "MIT", "author": { "name": "Matt DesLauriers", "email": "dave.des@gmail.com", "url": "https://github.com/mattdesl" }, "dependencies": {}, "devDependencies": { "browserify": "^10.2.4", "budo": "^4.1.0", "garnish": "^2.1.3", "uglify-js": "^2.4.23", "glo-demo-primitive": "^2.0.1" }, "scripts": { "test": "node test.js", "start": "budo demo.js:bundle.js --live --verbose -- | garnish", "build": "browserify demo.js | uglifyjs -cm > bundle.js" }, "keywords": [ "glo", "js", "glo-js", "stackgl", "gl", "glsl", "webgl", "primitive", "mesh", "meshes", "quad", "plane", "flat", "floor", "complex", "simplicial", "cells", "indexed" ], "repository": { "type": "git", "url": "git://github.com/glo-js/primitive-quad.git" }, "homepage": "https://github.com/glo-js/primitive-quad", "bugs": { "url": "https://github.com/glo-js/primitive-quad/issues" } }