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primitive-geometry

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Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.

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/** * Geometry definition without normals and UVs. */ export type BasicSimplicialComplex = { positions: Float32Array; cells: (Uint8Array | Uint16Array | Uint32Array); }; /** * Geometry definition. */ export type SimplicialComplex = { positions: Float32Array; normals: Float32Array; uvs: Float32Array; cells: (Uint8Array | Uint16Array | Uint32Array); };