primitive-geometry
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Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
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TypeScript
export default sphere;
export type SphereOptions = {
radius?: number;
nx?: number;
ny?: number;
theta?: number;
thetaOffset?: number;
phi?: number;
phiOffset?: number;
};
/**
* @typedef {object} SphereOptions
* @property {number} [radius=0.5]
* @property {number} [nx=32]
* @property {number} [ny=16]
* @property {number} [theta=Math.PI]
* @property {number} [thetaOffset=0]
* @property {number} [phi=TAU]
* @property {number} [phiOffset=0]
*/
/**
* @alias module:sphere
* @param {SphereOptions} [options={}]
* @returns {import("../types.js").SimplicialComplex}
*/
declare function sphere({ radius, nx, ny, theta, thetaOffset, phi, phiOffset, }?: SphereOptions, ...args: any[]): import("../types.js").SimplicialComplex;