primitive-cylinder
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A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
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# primitive-cylinder
[](http://github.com/badges/stability-badges)
[](http://ataber.github.io/primitive-cylinder/)
[(demo)](http://ataber.github.io/primitive-cylinder/)
A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
## Example
```js
var cylinder = require('primitive-cylinder')
var mesh = cylinder(10, 10, 50, 10, 10)
// the simplicial complex
console.log(mesh.positions, mesh.cells)
// rendering attributes
console.log(mesh.uvs)
console.log(mesh.normals)
```
## Usage
[](https://www.npmjs.com/package/primitive-cylinder)
#### `mesh = cylinder(radiusTop, radiusBottom, height, radialSegments, heightSegments)`
Creates a new torus with options:
- `radiusTop` the radius of the cylinder at the top
- `radiusBottom` the radius of the cylinder at the bottom
- `height` the height of the cylinder
- `radialSegments` the number of segments for the radial axis
- `heightSegments` the number of segments for the height axis
The returned mesh is an object with the following data:
```
{
positions: [ [x, y, z], [x, y, z], ... ],
cells: [ [a, b, c], [a, b, c], ... ],
uvs: [ [u, v], [u, v], ... ],
normals: [ [x, y, z], [x, y, z], ... ]
}
```
Note that you can build a cone by setting one of the radii to be zero.
## Contributing
See [stackgl/contributing](https://github.com/stackgl/contributing) for details.
## Credits
The algorithm here is from [ThreeJS CylinderGeometry](https://github.com/mrdoob/three.js/blob/5a24dac568520f6bf21901bf68dc4bdc2a9d8633/src/geometries/CylinderBufferGeometry.js).
## License
MIT. See [LICENSE.md](http://github.com/ataber/primitive-cylinder/blob/master/LICENSE.md) for details.