primitive-capsule
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A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
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{
"name": "primitive-capsule",
"version": "3.0.1",
"description": "A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).",
"main": "index.js",
"license": "MIT",
"author": {
"name": "Marcin Ignac",
"email": "marcin.ignac@gmail.com",
"url": "https://github.com/vorg"
},
"dependencies": {},
"devDependencies": {},
"scripts": {
"test": "node test.js"
},
"keywords": [
"3d",
"simplicial",
"complex",
"primitive",
"geometry",
"geom",
"capsule",
"webgl"
],
"repository": {
"type": "git",
"url": "git://github.com/vorg/primitive-capsule.git"
},
"homepage": "https://github.com/vorg/primitive-cube",
"bugs": {
"url": "https://github.com/vorg/primitive-cube/issues"
}
}