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primitive-capsule

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A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).

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{ "name": "primitive-capsule", "version": "3.0.1", "description": "A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).", "main": "index.js", "license": "MIT", "author": { "name": "Marcin Ignac", "email": "marcin.ignac@gmail.com", "url": "https://github.com/vorg" }, "dependencies": {}, "devDependencies": {}, "scripts": { "test": "node test.js" }, "keywords": [ "3d", "simplicial", "complex", "primitive", "geometry", "geom", "capsule", "webgl" ], "repository": { "type": "git", "url": "git://github.com/vorg/primitive-capsule.git" }, "homepage": "https://github.com/vorg/primitive-cube", "bugs": { "url": "https://github.com/vorg/primitive-cube/issues" } }