primeng
Version:
PrimeNG is a premium UI library for Angular featuring a rich set of 90+ components, a theme designer, various theme alternatives such as Material, Bootstrap, Tailwind, premium templates and professional support. In addition, it integrates with PrimeBlock,
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TypeScript
import * as _angular_core from '@angular/core';
import { BaseComponent } from 'primeng/basecomponent';
import * as i1 from 'primeng/bind';
import { Bind } from 'primeng/bind';
import { SkeletonPassThrough } from 'primeng/types/skeleton';
import { BaseStyle } from 'primeng/base';
import * as i2 from 'primeng/api';
/**
*
* Skeleton is a placeholder to display instead of the actual content.
*
* [Live Demo](https://www.primeng.org/skeleton/)
*
* @module skeletonstyle
*
*/
declare enum SkeletonClasses {
/**
* Class name of the root element
*/
root = "p-skeleton"
}
declare class SkeletonStyle extends BaseStyle {
name: string;
style: string;
classes: {
root: ({ instance }: {
instance: any;
}) => (string | {
'p-skeleton-circle': boolean;
'p-skeleton-animation-none': boolean;
})[];
};
inlineStyles: {
root: {
position: string;
};
};
static ɵfac: _angular_core.ɵɵFactoryDeclaration<SkeletonStyle, never>;
static ɵprov: _angular_core.ɵɵInjectableDeclaration<SkeletonStyle>;
}
interface SkeletonStyle extends BaseStyle {
}
/**
* Skeleton is a placeholder to display instead of the actual content.
* @group Components
*/
declare class Skeleton extends BaseComponent<SkeletonPassThrough> {
componentName: string;
$pcSkeleton: Skeleton | undefined;
bindDirectiveInstance: Bind;
/**
* Shape of the element.
* @group Props
*/
shape: _angular_core.InputSignal<string>;
/**
* Type of the animation.
* @group Props
*/
animation: _angular_core.InputSignal<string>;
/**
* Border radius of the element, defaults to value from theme.
* @group Props
*/
borderRadius: _angular_core.InputSignal<string | undefined>;
/**
* Size of the skeleton.
* @group Props
*/
size: _angular_core.InputSignal<string | undefined>;
/**
* Width of the element.
* @group Props
*/
width: _angular_core.InputSignal<string>;
/**
* Height of the element.
* @group Props
*/
height: _angular_core.InputSignal<string>;
_componentStyle: SkeletonStyle;
containerStyle: _angular_core.Signal<{
width: string;
height: string;
borderRadius: string | undefined;
position: string;
} | undefined>;
dataP: _angular_core.Signal<string>;
onAfterViewChecked(): void;
static ɵfac: _angular_core.ɵɵFactoryDeclaration<Skeleton, never>;
static ɵcmp: _angular_core.ɵɵComponentDeclaration<Skeleton, "p-skeleton", never, { "shape": { "alias": "shape"; "required": false; "isSignal": true; }; "animation": { "alias": "animation"; "required": false; "isSignal": true; }; "borderRadius": { "alias": "borderRadius"; "required": false; "isSignal": true; }; "size": { "alias": "size"; "required": false; "isSignal": true; }; "width": { "alias": "width"; "required": false; "isSignal": true; }; "height": { "alias": "height"; "required": false; "isSignal": true; }; }, {}, never, never, true, [{ directive: typeof i1.Bind; inputs: {}; outputs: {}; }]>;
}
declare class SkeletonModule {
static ɵfac: _angular_core.ɵɵFactoryDeclaration<SkeletonModule, never>;
static ɵmod: _angular_core.ɵɵNgModuleDeclaration<SkeletonModule, never, [typeof Skeleton, typeof i2.SharedModule], [typeof Skeleton, typeof i2.SharedModule]>;
static ɵinj: _angular_core.ɵɵInjectorDeclaration<SkeletonModule>;
}
export { Skeleton, SkeletonClasses, SkeletonModule, SkeletonStyle };