priconne-cb
Version:
A priconne Clan Battle Simulator, intended to be used for managing CB
77 lines (76 loc) • 2.71 kB
TypeScript
import { CbProgress } from './types';
export declare const HP: number[][];
export declare const TIER_CHANGES: number[];
/**
* A fuction to return a new CB element with previous progress
* @param prog previous CB progess with variables only
* @param validate Set it to false if validation not required
*/
export declare const loadProgress: (prog: CbProgress, validate?: boolean) => Promise<CB>;
declare class CB {
private TierChanges;
private HP;
rounds: number[];
tier: number;
boss: {
hp: number;
maxHp: number;
isHittable: boolean;
}[];
minRound: number;
maxRound: number;
/**
* Starts a cb instance at a specified round(s) or by default round 1
* @param startRounds the specified round(s)
*/
constructor(startRounds?: number[] | number);
/**
* Force adjust CB rounds based on the specified round(s) and hp
* @param rounds the specified round(s) default is 1
* @param hp the specified hp with default max hp
*/
adjustRounds(rounds?: number[] | number, hp?: number[]): void;
/**
* Syncs the cb instance based on its current rounds and hp if provided. It is/should be called every time the cb round is changed
* @param hp the optional provided hp
*/
sync(hp?: number[]): void;
/**
* Kills the specified boss
* @param boss boss number (0 to 4) where 0 is boss 1, 1 is boss 2, 2 is boss 3 and so on.
*/
kill(boss: 0 | 1 | 2 | 3 | 4): void;
/**
* Hits a boss for a specified amount
* @param boss boss number (0 to 4) where 0 is boss 1, 1 is boss 2, 2 is boss 3 and so on.
* @param amount amount of damage dealt
*/
hit(boss: 0 | 1 | 2 | 3 | 4, amount: number): void;
/**
* Force sets current hp of a boss to a specified amount
* @param boss boss number (0 to 4) where 0 is boss 1, 1 is boss 2, 2 is boss 3 and so on.
* @param amount suitable hp amount
*/
setHp(boss: 0 | 1 | 2 | 3 | 4, amount: number): void;
/**
* Customises maxHP instead of using the hard coded default one
* @param arr 2d array with max HPs of bosses in the format arr[boss number][tier]
*/
setMaxHp(arr: number[][]): void;
/**
* Customises tier changes instead of using the hard coded default one
* @param arr Array with each element denoting the first round of a tier
*/
setTierChanges(arr: number[]): void;
/**
*
* @returns 2d array with max HPs of bosses in the format arr[boss number][tier]
*/
getMaxHp(): any;
/**
*
* @returns Array with each element denoting the first round of a tier
*/
getTierChanges(): any;
}
export default CB;