press-ui
Version:
简单、易用的跨端组件库,兼容 Vue2 和 Vue3,同时支持 uni-app和普通 Vue 项目
225 lines (209 loc) • 5.36 kB
JavaScript
export function calcBethelLine(ctx, line, {
lineColor = '#1A1A1A',
updateRadius,
radius,
}) {
let RADIUS = radius; // 画圆的半径
const smoothness = 60; // 顺滑度,用60的距离来计算速度
const pressure = 1; // 默认压力
const lineSize = 1.5; // 笔记倍数
const lineMin = 0.5; // 最小笔画半径
const lineMax = 4; // 最大笔画半径
if (line.length <= 1) {
line[0].r = RADIUS;
return;
}
let x0;
let x1;
let x2;
let y0;
let y1;
let y2;
// let r0;
// let r1;
// let r2;
// let len;
// let lastRadius;
let dis = 0;
let time = 0;
const curveValue = 0.5;
if (line.length <= 2) {
x0 = line[1].x;
y0 = line[1].y;
x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
// x2 = line[1].x;
// y2 = line[1].y;
x1 = x0 + (x2 - x0) * curveValue;
y1 = y0 + (y2 - y0) * curveValue;
} else {
x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
x1 = line[1].x;
y1 = line[1].y;
x2 = x1 + (line[0].x - x1) * curveValue;
y2 = y1 + (line[0].y - y1) * curveValue;
}
// 从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
const len = distance({
x: x2,
y: y2,
}, {
x: x0,
y: y0,
});
const lastRadius = RADIUS;
for (let n = 0; n < line.length - 1; n++) {
dis += line[n].dis;
time += line[n].time - line[n + 1].time;
if (dis > smoothness) break;
}
RADIUS = Math.min(time / len * pressure + lineMin, lineMax) * lineSize;
updateRadius(RADIUS);
line[0].r = RADIUS;
// 计算笔迹半径;
// if (line.length <= 2) {
// r0 = (lastRadius + RADIUS) / 2;
// r1 = r0;
// r2 = r1;
// // return;
// } else {
// r0 = (line[2].r + line[1].r) / 2;
// r1 = line[1].r;
// r2 = (line[1].r + line[0].r) / 2;
// }
const n = 5;
let point = [];
for (let i = 0; i < n; i++) {
const t = i / (n - 1);
const x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
const y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
const r = lastRadius + (RADIUS - lastRadius) / n * i;
point.push({
x,
y,
r,
});
if (point.length == 3) {
const a = ctaCalc(
point[0].x,
point[0].y,
point[0].r,
point[1].x,
point[1].y,
point[1].r,
point[2].x,
point[2].y,
point[2].r,
);
a[0].color = lineColor;
bethelDraw(ctx, a, 1);
point = [{
x,
y,
r,
}];
}
}
return line;
}
// 求两点之间距离
export function distance(a, b) {
const x = b.x - a.x;
const y = b.y - a.y;
return Math.sqrt(x * x + y * y);
}
export function ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
const a = [];
let vx01; let vy01; let norm;
let vx21; let vy21;
vx01 = x1 - x0;
vy01 = y1 - y0;
norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
vx01 = vx01 / norm * r0;
vy01 = vy01 / norm * r0;
const nX0 = vy01;
const nY0 = -vx01;
vx21 = x1 - x2;
vy21 = y1 - y2;
norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
vx21 = vx21 / norm * r2;
vy21 = vy21 / norm * r2;
const nX2 = -vy21;
const nY2 = vx21;
a.push({
mx: x0 + nX0,
my: y0 + nY0,
color: '#1A1A1A',
});
a.push({
c1x: x1 + nX0,
c1y: y1 + nY0,
c2x: x1 + nX2,
c2y: y1 + nY2,
ex: x2 + nX2,
ey: y2 + nY2,
});
a.push({
c1x: x2 + nX2 - vx21,
c1y: y2 + nY2 - vy21,
c2x: x2 - nX2 - vx21,
c2y: y2 - nY2 - vy21,
ex: x2 - nX2,
ey: y2 - nY2,
});
a.push({
c1x: x1 - nX2,
c1y: y1 - nY2,
c2x: x1 - nX0,
c2y: y1 - nY0,
ex: x0 - nX0,
ey: y0 - nY0,
});
a.push({
c1x: x0 - nX0 - vx01,
c1y: y0 - nY0 - vy01,
c2x: x0 + nX0 - vx01,
c2y: y0 + nY0 - vy01,
ex: x0 + nX0,
ey: y0 + nY0,
});
a[0].mx = a[0].mx.toFixed(1);
a[0].mx = parseFloat(a[0].mx);
a[0].my = a[0].my.toFixed(1);
a[0].my = parseFloat(a[0].my);
for (let i = 1; i < a.length; i++) {
a[i].c1x = a[i].c1x.toFixed(1);
a[i].c1x = parseFloat(a[i].c1x);
a[i].c1y = a[i].c1y.toFixed(1);
a[i].c1y = parseFloat(a[i].c1y);
a[i].c2x = a[i].c2x.toFixed(1);
a[i].c2x = parseFloat(a[i].c2x);
a[i].c2y = a[i].c2y.toFixed(1);
a[i].c2y = parseFloat(a[i].c2y);
a[i].ex = a[i].ex.toFixed(1);
a[i].ex = parseFloat(a[i].ex);
a[i].ey = a[i].ey.toFixed(1);
a[i].ey = parseFloat(a[i].ey);
}
return a;
}
export function bethelDraw(ctx, point, isFill, color) {
ctx.beginPath();
ctx.moveTo(point[0].mx, point[0].my);
if (undefined != color) {
ctx.setFillStyle(color);
ctx.setStrokeStyle(color);
} else {
ctx.setFillStyle(point[0].color);
ctx.setStrokeStyle(point[0].color);
}
for (let i = 1; i < point.length; i++) {
ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
}
ctx.stroke();
if (undefined != isFill) {
ctx.fill(); // 填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
}
ctx.draw(true);
}