prepack
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Execute a JS bundle, serialize global state and side effects to a snapshot that can be quickly restored.
77 lines (65 loc) • 2.63 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.SteppingManager = undefined;
var _babelTypes = require("babel-types");
var _invariant = require("./../common/invariant.js");
var _invariant2 = _interopRequireDefault(_invariant);
var _Stepper = require("./Stepper.js");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
class SteppingManager {
constructor(realm, keepOldSteppers) {
this._realm = realm;
this._steppers = [];
this._keepOldSteppers = false;
if (keepOldSteppers) this._keepOldSteppers = true;
}
processStepCommand(kind, currentNode) {
if (kind === "in") {
this._processStepIn(currentNode);
} else if (kind === "over") {
this._processStepOver(currentNode);
}
// TODO: implement stepOver and stepOut
}
_processStepIn(ast) {
(0, _invariant2.default)(this._stepInto === undefined);
(0, _invariant2.default)(ast.loc && ast.loc.source);
if (!this._keepOldSteppers) {
this._steppers = [];
}
this._steppers.push(new _Stepper.StepIntoStepper(ast.loc.source, ast.loc.start.line, ast.loc.start.column));
}
_processStepOver(ast) {
(0, _invariant2.default)(ast.loc && ast.loc.source);
if (!this._keepOldSteppers) {
this._steppers = [];
}
this._steppers.push(new _Stepper.StepOverStepper(ast.loc.source, ast.loc.start.line, ast.loc.start.column, this._realm.contextStack.length));
}
getAndDeleteCompletedSteppers(ast) {
(0, _invariant2.default)(ast.loc && ast.loc.source);
let i = 0;
let completedSteppers = [];
while (i < this._steppers.length) {
let stepper = this._steppers[i];
if (stepper.isComplete(ast, this._realm.contextStack.length)) {
completedSteppers.push(stepper);
this._steppers.splice(i, 1);
} else {
i++;
}
}
return completedSteppers;
}
}
exports.SteppingManager = SteppingManager; /**
* Copyright (c) 2017-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
//# sourceMappingURL=SteppingManager.js.map