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prendy

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Make games with prerendered backdrops using babylonjs and repond

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import { Quaternion, TransformNode, Vector3 } from "@babylonjs/core"; const addToHelpFixRotationVector = new Vector3(0, Math.PI, Math.PI); // Math.PI same as toRadians(180)? const multiplyToHelpFixRotationVector = new Vector3(-1, 1, -1); export function getAbsoluteRotation(child: TransformNode) { var scale = new Vector3(0, 0, 0); var rotation = new Quaternion(); var position = new Vector3(0, 0, 0); const combinedMatrix = child.getWorldMatrix(); combinedMatrix.decompose(scale, rotation, position); const eulerRotation = rotation.toEulerAngles(); eulerRotation.addInPlace(addToHelpFixRotationVector); eulerRotation.multiplyInPlace(multiplyToHelpFixRotationVector); return eulerRotation; }