UNPKG

prendy

Version:

Make games with prerendered backdrops using babylonjs and repond

50 lines (49 loc) 1.79 kB
/// <reference types="node" /> import { CSSProperties } from "react"; import { MyTypes } from "../declarations"; import { FontName, CharacterName } from "../types"; export default function speechBubbles<T_MyTypes extends MyTypes = MyTypes>(prendyAssets: T_MyTypes["Assets"]): { getDefaultState: <T_ItemName extends string>(_itemId: T_ItemName, options?: { font?: FontName; character?: CharacterName; }) => { isVisible: boolean; isFullyHidden: boolean; goalText: string; visibleLetterAmount: number; typingSpeed: number; stylesBySpecialText: Record<string, CSSProperties>; _specialTextByLetterIndex: Record<number, string>; _goalTextWordLetterArrays: string[][]; forCharacter: string | null; position: import("chootils/dist/points2d").Point2D; typingFinished: boolean; nowVideoName: string | null; font: string; zIndex: number; }; getDefaultRefs: () => { bubbleRef: any; textRef: any; currentTimeout: NodeJS.Timeout | null; videoRef: HTMLVideoElement | null; }; startStates: { [x: string]: { isVisible: boolean; isFullyHidden: boolean; goalText: string; visibleLetterAmount: number; typingSpeed: number; stylesBySpecialText: Record<string, CSSProperties>; _specialTextByLetterIndex: Record<number, string>; _goalTextWordLetterArrays: string[][]; forCharacter: string | null; position: import("chootils/dist/points2d").Point2D; typingFinished: boolean; nowVideoName: string | null; font: string; zIndex: number; }; }; };