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prendy

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Make games with prerendered backdrops using babylonjs and repond

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/// <reference types="node" /> import { Point2D } from "chootils/dist/points2d"; import { MyTypes } from "../declarations"; export default function players<T_MyTypes extends MyTypes = MyTypes>(prendyAssets: T_MyTypes["Assets"]): { startStates: { main: { lastSafeInputAngle: number | null; inputVelocity: Point2D; isJumping: boolean; isOnGround: boolean; canJump: boolean; interactButtonPressTime: number; jumpButtonPressTime: number; jumpButtonReleaseTime: number; pickupButtonPressTime: number; virtualControlsPressTime: number; virtualControlsReleaseTime: number; canShowVirtualButtons: boolean; animationNames: { walking: T_MyTypes["Types"]["AnyAnimationName"]; idle: T_MyTypes["Types"]["AnyAnimationName"]; }; }; }; getDefaultState: () => { lastSafeInputAngle: number | null; inputVelocity: Point2D; isJumping: boolean; isOnGround: boolean; canJump: boolean; interactButtonPressTime: number; jumpButtonPressTime: number; jumpButtonReleaseTime: number; pickupButtonPressTime: number; virtualControlsPressTime: number; virtualControlsReleaseTime: number; canShowVirtualButtons: boolean; animationNames: { walking: T_MyTypes["Types"]["AnyAnimationName"]; idle: T_MyTypes["Types"]["AnyAnimationName"]; }; }; getDefaultRefs: () => { topWalkSpeed: number; canJumpTimeout: NodeJS.Timeout | null; canShowVirtualButtonsTimeout: NodeJS.Timeout | null; canHideVirtualButtonsTimeout: NodeJS.Timeout | null; }; };