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prendy

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Make games with prerendered backdrops using babylonjs and repond

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import { AbstractMesh } from "@babylonjs/core"; import { MyTypes } from "../../declarations"; import { InRangeForDoll, defaultInRangeForDoll } from "../../helpers/prendyUtils/dolls"; export default function get_dollStoreUtils<T_MyTypes extends MyTypes = MyTypes>(prendyAssets: T_MyTypes["Assets"]): { makeModelAnimWeightsMoverState: <T_ModelName extends string>(modelName: T_ModelName) => <T_Name extends string, T_PhysicsNames extends string, T_InitialState extends { value?: Record<string, number> | undefined; valueGoal?: Record<string, number> | undefined; isMoving?: boolean | undefined; moveConfigName?: T_PhysicsNames | undefined; moveMode?: import("repond-movers/src/types").MoveMode | undefined; moveConfigs?: Record<T_PhysicsNames, import("repond-movers/src/types").PhysicsOptions> | undefined; }>(newName: T_Name, initialState?: T_InitialState | undefined) => Record<T_Name, Record<string, number>> & import("repond-movers/src/utils").NewProps<T_Name, Record<string, number>> & (T_InitialState["moveConfigName"] extends undefined ? {} : Record<`${T_Name}MoveConfigName`, T_PhysicsNames>) & (T_InitialState["moveConfigs"] extends undefined ? {} : Record<`${T_Name}MoveConfigs`, Record<T_PhysicsNames, import("repond-movers/src/types").PhysicsOptions>>); makeToggledMeshesState: <T_ModelName_1 extends string>(modelName: T_ModelName_1) => Record<string, boolean>; modelMoverRefs: <T_ModelName_2 extends string, T_MoverName extends string>(modelName: T_ModelName_2, moverName: T_MoverName) => Record<`${T_MoverName}MoverRefs`, { stateNames: { value: T_MoverName; valueGoal: `${T_MoverName}Goal`; isMoving: `${T_MoverName}IsMoving`; moveMode: `${T_MoverName}MoveMode`; physicsConfigName: `${T_MoverName}MoveConfigName` | undefined; physicsConfigs: `${T_MoverName}MoveConfigs` | undefined; }; physicsConfigs: import("repond-movers/src/types").DefinedPhysicsConfig | undefined; animRefs: Record<string, { velocity: number; recentSpeeds: number[]; }>; animNames: readonly string[]; }>; modelOtherMeshesRefs: <T_ModelName_3 extends string>(modelName: T_ModelName_3) => Record<string, AbstractMesh | null>; defaultInRangeForDoll: typeof defaultInRangeForDoll; defaultInRange: () => Record<string, InRangeForDoll>; };