prendy
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Make games with prerendered backdrops using babylonjs and repond
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TypeScript
import { AbstractMesh, PBRMaterial } from "@babylonjs/core";
import { MyTypes } from "../../declarations";
import { DollName, ModelNameFromDoll, PlaceName, SpotNameByPlace } from "../../types";
export declare function getModelNameFromDoll<T_DollName extends DollName>(dollName: T_DollName): ModelNameFromDoll<T_DollName>;
export declare function get2DAngleFromDollToSpot<T_Place extends PlaceName>(dollA: DollName, place: T_Place, spot: SpotNameByPlace[T_Place]): number;
export declare function get2DAngleBetweenDolls(dollA: DollName, dollB: DollName): number;
export declare function enableCollisions(theMesh: AbstractMesh): void;
type AnimationNameByModel = MyTypes["Types"]["AnimationNameByModel"];
type ModelName = MyTypes["Types"]["ModelName"];
export declare function setDollAnimWeight<T_DollName extends DollName, T_NewWeights extends Record<AnimationNameByModel[ModelNameFromDoll<T_DollName>], number>>(dollName: T_DollName, newWeights: Partial<T_NewWeights>): void;
export declare function getQuickDistanceBetweenDolls(dollA: DollName, dollB: DollName): number;
type InRangeForAllDolls = Record<DollName, InRangeForDoll>;
type InRangeProperty = InRangeForAllDolls;
export declare function inRangesAreTheSame(inRangePropA: InRangeProperty, inRangePropB: InRangeProperty): boolean;
export declare function setupLightMaterial(theMaterial: PBRMaterial | null): void;
export declare function saveModelStuffToDoll<T_ModelName extends ModelName, T_DollName extends DollName>({ modelName, dollName, }: {
modelName: T_ModelName;
dollName: T_DollName;
}): void;
export declare function updateDollScreenPosition(dollName: DollName): void;
export type InRangeForDoll = {
touch: boolean;
talk: boolean;
see: boolean;
};
export declare function defaultInRangeForDoll(): {
touch: boolean;
talk: boolean;
see: boolean;
};
export declare function getDefaultInRangeFunction(dollNames: readonly MyTypes["Types"]["DollName"][]): () => Record<string, InRangeForDoll>;
export {};