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prendy

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Make games with prerendered backdrops using babylonjs and repond

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import { AbstractMesh, PBRMaterial } from "@babylonjs/core"; import { MyTypes } from "../../declarations"; import { DollName, ModelNameFromDoll, PlaceName, SpotNameByPlace } from "../../types"; export declare function getModelNameFromDoll<T_DollName extends DollName>(dollName: T_DollName): ModelNameFromDoll<T_DollName>; export declare function get2DAngleFromDollToSpot<T_Place extends PlaceName>(dollA: DollName, place: T_Place, spot: SpotNameByPlace[T_Place]): number; export declare function get2DAngleBetweenDolls(dollA: DollName, dollB: DollName): number; export declare function enableCollisions(theMesh: AbstractMesh): void; type AnimationNameByModel = MyTypes["Types"]["AnimationNameByModel"]; type ModelName = MyTypes["Types"]["ModelName"]; export declare function setDollAnimWeight<T_DollName extends DollName, T_NewWeights extends Record<AnimationNameByModel[ModelNameFromDoll<T_DollName>], number>>(dollName: T_DollName, newWeights: Partial<T_NewWeights>): void; export declare function getQuickDistanceBetweenDolls(dollA: DollName, dollB: DollName): number; type InRangeForAllDolls = Record<DollName, InRangeForDoll>; type InRangeProperty = InRangeForAllDolls; export declare function inRangesAreTheSame(inRangePropA: InRangeProperty, inRangePropB: InRangeProperty): boolean; export declare function setupLightMaterial(theMaterial: PBRMaterial | null): void; export declare function saveModelStuffToDoll<T_ModelName extends ModelName, T_DollName extends DollName>({ modelName, dollName, }: { modelName: T_ModelName; dollName: T_DollName; }): void; export declare function updateDollScreenPosition(dollName: DollName): void; export type InRangeForDoll = { touch: boolean; talk: boolean; see: boolean; }; export declare function defaultInRangeForDoll(): { touch: boolean; talk: boolean; see: boolean; }; export declare function getDefaultInRangeFunction(dollNames: readonly MyTypes["Types"]["DollName"][]): () => Record<string, InRangeForDoll>; export {};