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prendy

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Make games with prerendered backdrops using babylonjs and repond

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import { Vector3 } from "@babylonjs/core"; import { AnimationNameByModel, BoneNameByModel, DollName, DollOptions, MeshNameByModel, ModelName, PlaceName, SpotNameByPlace } from "../../types"; type ModelNameFromDoll<T_DollName extends DollName> = DollOptions[T_DollName]["model"]; type MeshNamesFromDoll<T_DollName extends DollName> = MeshNameByModel[ModelNameFromDoll<T_DollName>]; export declare function setDollPosition(dollName: DollName, newPositon: Vector3): void; export declare function setDollRotation(dollName: DollName, newRotation: Vector3): void; export declare function lookAtOtherDoll(dollA: DollName, dollB: DollName): void; export declare function dollLooksAtSpot<T_PlaceName extends PlaceName>({ place, spot, doll, }: { place: T_PlaceName; spot: SpotNameByPlace[T_PlaceName]; doll: DollName; }): void; export declare function setDollRotationY(dollName: DollName, newRotationY: number): void; export declare function springDollRotationY(dollName: DollName, newRotation: number): void; export declare function springAddToDollRotationY(dollName: DollName, addedRotation: number, useShortestAngle?: boolean): void; export declare function setDollAnimation<T_Doll extends DollName>(doll: T_Doll, animation: AnimationNameByModel[ModelNameFromDoll<T_Doll>]): void; export declare function focusOnDoll<T_Doll extends DollName>(dollName: T_Doll, zoom?: number): void; export declare function setDollToSpot<T_PlaceName extends PlaceName>({ place, spot, doll: dollName, dontSetRotationState, }: { place: T_PlaceName; spot: SpotNameByPlace[T_PlaceName]; doll: DollName; dontSetRotationState?: boolean; }): void; export declare function springDollToSpot<T_PlaceName extends PlaceName>({ place, spot, doll: dollName, }: { place: T_PlaceName; spot: SpotNameByPlace[T_PlaceName]; doll: DollName; }): void; export declare function moveDollAt2DAngle(dollName: DollName, angle: number, speed?: number): void; export declare function pushDollRotationY(dollName: DollName, direction: "right" | "left", speed?: number): void; export declare function hideDoll(dollName: DollName, shouldHide?: boolean): void; export declare function toggleDollMeshes<T_DollName extends DollName>(dollName: T_DollName, toggledMeshes: Partial<Record<MeshNamesFromDoll<T_DollName>, boolean>>): void; export declare function getDollBonePosition<T_ModelName extends ModelName>({ doll, model, bone, }: { doll: DollName; model: T_ModelName; bone: BoneNameByModel[T_ModelName]; }): any; export {};