UNPKG

prendy

Version:

Make games with prerendered backdrops using babylonjs and repond

21 lines (20 loc) 822 B
import { AnimationGroup, AssetContainer, Camera, Mesh, PBRMaterial, Skeleton, Texture, TransformNode } from "@babylonjs/core"; import "@babylonjs/loaders/glTF"; export declare function useModelFile<T_Names extends { meshes: any; materials: any; animationGroups: any; textures: any; transformNodes: any; skeletons: any; cameras: any; }>(modelFile: string): { meshes: Record<T_Names["meshes"], Mesh>; materials: Record<T_Names["materials"], PBRMaterial>; textures: Record<T_Names["textures"], Texture>; transformNodes: Record<T_Names["transformNodes"], TransformNode>; animationGroups: Record<T_Names["animationGroups"], AnimationGroup>; skeletons: Record<T_Names["skeletons"], Skeleton>; cameras: Record<T_Names["cameras"], Camera>; container: AssetContainer; };