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prendy

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Make games with prerendered backdrops using babylonjs and repond

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import { Point3D } from "chootils/dist/points3d"; import { CameraNameByPlace, CharacterName, PlaceName, SegmentNameByPlace, SpotNameByPlace, WallNameByPlace } from "../types"; type ToPlaceOption<T_PlaceName extends PlaceName> = { toPlace: T_PlaceName; toSpot?: SpotNameByPlace[T_PlaceName]; toPositon?: Point3D; toCam?: CameraNameByPlace[T_PlaceName]; toSegment?: SegmentNameByPlace[T_PlaceName]; }; export declare const sceneEvents: { changeSegmentAtLoop: import("repond-events").EventTypeDefinition<{ place: string; segment: string; }>; changeCameraAtLoop: import("repond-events").EventTypeDefinition<{ place: string; cam: string; }>; hideWall: import("repond-events").EventTypeDefinition<{ place: string; wall: string; unhide: boolean | undefined; }>; showStoryView: import("repond-events").EventTypeDefinition<{ hide: boolean | undefined; }>; setSegment: import("repond-events").EventTypeDefinition<{ place: string; segment: string; }>; setCamera: import("repond-events").EventTypeDefinition<{ place: string; cam: string; whenToRun: "now" | "at loop" | undefined; }>; canTriggerCamera: import("repond-events").EventTypeDefinition<{ place: string; cam: string; whenToRun: "now" | "at loop" | undefined; }>; goToNewPlace: import("repond-events").EventTypeDefinition<{ toOption: ToPlaceOption<string>; who: string | undefined; }>; }; type SceneHideWallParams<T_Place extends PlaceName> = { place: T_Place; wall: WallNameByPlace[T_Place]; unhide?: boolean; }; type SceneSetSegmentParams<T_Place extends PlaceName> = { place: T_Place; segment: SegmentNameByPlace[T_Place]; }; type SceneSetCameraParams<T_Place extends PlaceName> = { place: T_Place; cam: CameraNameByPlace[T_Place]; whenToRun?: "at loop" | "now" | undefined; }; type SceneGoToNewPlaceParams<T_Place extends PlaceName> = { toOption: ToPlaceOption<T_Place>; who?: undefined | CharacterName; }; type CanTriggerCameraParams<T_Place extends PlaceName> = { place: T_Place; cam: CameraNameByPlace[T_Place]; can?: boolean | undefined; }; export type SceneEventParameters<T_Group, T_Event, T_GenericParamA> = T_Group extends "scene" ? T_Event extends "hideWall" ? SceneHideWallParams<T_GenericParamA & PlaceName> : T_Event extends "setSegment" ? SceneSetSegmentParams<T_GenericParamA & PlaceName> : T_Event extends "setCamera" ? SceneSetCameraParams<T_GenericParamA & PlaceName> : T_Event extends "goToNewPlace" ? SceneGoToNewPlaceParams<T_GenericParamA & PlaceName> : T_Event extends "canTriggerCamera" ? CanTriggerCameraParams<T_GenericParamA & PlaceName> : never : never; export {};