prendy
Version:
Make games with prerendered backdrops using babylonjs and repond
65 lines (64 loc) • 2.54 kB
TypeScript
import { DollOptionsPlaceholder, ModelInfoByNamePlaceholder, PlaceInfoByNamePlaceholder, PrendyOptionsUntyped } from "./stores/typedStoreHelpers";
export interface AssetsTypesUntyped {
PrendyOptions: PrendyOptionsUntyped;
PlaceInfoByName: PlaceInfoByNamePlaceholder<string>;
ModelInfoByName: ModelInfoByNamePlaceholder<string>;
DollOptions: DollOptionsPlaceholder<string, string>;
CharacterOptions: Record<any, any>;
ModelName: string;
DollName: string;
CharacterName: string;
PlaceName: string;
SoundName: string;
MusicName: string;
FontName: string;
MusicFiles: Record<string, string>;
SpeechVidFiles: Record<string, string>;
SoundFiles: Record<string, string>;
PickupsInfo: any;
AnyCameraName: string;
AnySegmentName: string;
AnySpotName: string;
AnyTriggerName: string;
PickupName: string;
AnyAnimationName: string;
SpeechVidName: string;
CameraNameByPlace: Record<string, string>;
SoundspotNameByPlace: Record<string, string>;
SpotNameByPlace: Record<string, string>;
TriggerNameByPlace: Record<string, string>;
WallNameByPlace: Record<string, string>;
AnimationNameByModel: Record<string, string>;
BoneNameByModel: Record<string, string>;
MaterialNameByModel: Record<string, string>;
MeshNameByModel: Record<string, string>;
ModelNamesByPlaceLoose: any;
SegmentNameByPlace: Record<string, string>;
StoryPartName: string;
}
export interface CustomAssetsTypes {
}
export interface AssetsTypes extends Omit<AssetsTypesUntyped, keyof CustomAssetsTypes>, CustomAssetsTypes {
}
export type PrendyAssets = {
placeInfoByName: AssetsTypes["PlaceInfoByName"];
modelInfoByName: AssetsTypes["ModelInfoByName"];
dollOptions: AssetsTypes["DollOptions"];
characterOptions: AssetsTypes["CharacterOptions"];
placeNames: readonly AssetsTypes["PlaceName"][];
modelNames: readonly AssetsTypes["ModelName"][];
dollNames: readonly AssetsTypes["DollName"][];
characterNames: readonly AssetsTypes["CharacterName"][];
musicNames: readonly AssetsTypes["MusicName"][];
soundNames: readonly AssetsTypes["SoundName"][];
fontNames: readonly AssetsTypes["FontName"][];
pickupsInfo: AssetsTypes["PickupsInfo"];
musicFiles: AssetsTypes["MusicFiles"];
soundFiles: AssetsTypes["SoundFiles"];
speechVidFiles: AssetsTypes["SpeechVidFiles"];
prendyOptions: AssetsTypes["PrendyOptions"];
};
export type MyTypes = {
Types: AssetsTypes;
Assets: PrendyAssets;
};