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preloadjs

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PreloadJS makes it easy to preload your assets: images, sounds, JavaScript, fonts, JSON, and text data

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In this version of PreloadJS, class definitions reside in a "createjs" namespace by default. For example, instead of instantiating a preloader like this: var foo = new PreloadJS(); You will need to reach into the createjs namespace: var bar = new createjs.LoadQueue(); This functionality is configurable though. You can easily shortcut the namespace or get rid of it completely. To shortcut the namespace, just point a different variable at createjs it is loaded: <script src="easeljs.js"></script> <script> var c = createjs; // creates a reference to the createjs namespace in "c" var foo = new c.Shape(); </script> To remove the namespace, just point the createjs variable at the window before loading the libraries: <script> var createjs = window; // sets window as the createjs namespace (the object the classes will be defined in) </script> <script src="easeljs.js"></script> This will also make CreateJS libraries compatible with old content that did not use a namespace, such as the output from the Flash Pro Toolkit for CreateJS v1.0.