preloadjs
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PreloadJS makes it easy to preload your assets: images, sounds, JavaScript, fonts, JSON, and text data
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In this version of PreloadJS, class definitions reside in a "createjs" namespace by default.
For example, instead of instantiating a preloader like this:
var foo = new PreloadJS();
You will need to reach into the createjs namespace:
var bar = new createjs.LoadQueue();
This functionality is configurable though. You can easily shortcut the namespace or get rid of it completely.
To shortcut the namespace, just point a different variable at createjs it is loaded:
<script src="easeljs.js"></script>
<script>
var c = createjs; // creates a reference to the createjs namespace in "c"
var foo = new c.Shape();
</script>
To remove the namespace, just point the createjs variable at the window before loading the libraries:
<script>
var createjs = window; // sets window as the createjs namespace (the object the classes will be defined in)
</script>
<script src="easeljs.js"></script>
This will also make CreateJS libraries compatible with old content that did not use a namespace, such as the output from the Flash Pro Toolkit for CreateJS v1.0.