prando
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Deterministic pseudo-random number generator for JavaScript and TypeScript
93 lines (92 loc) • 4.13 kB
TypeScript
export default class Prando {
private static readonly MIN;
private static readonly MAX;
private _seed;
private _value;
/**
* Generate a new Prando pseudo-random number generator.
*
* @param seed - A number or string seed that determines which pseudo-random number sequence will be created. Defaults to a random seed based on `Math.random()`.
*/
constructor(seed?: number | string);
/**
* Generates a pseudo-random number between a lower (inclusive) and a higher (exclusive) bounds.
*
* @param min - The minimum number that can be randomly generated.
* @param pseudoMax - The maximum number that can be randomly generated (exclusive).
* @return The generated pseudo-random number.
*/
next(min?: number, pseudoMax?: number): number;
/**
* Generates a pseudo-random integer number in a range (inclusive).
*
* @param min - The minimum number that can be randomly generated.
* @param max - The maximum number that can be randomly generated.
* @return The generated pseudo-random number.
*/
nextInt(min?: number, max?: number): number;
/**
* Generates a pseudo-random string sequence of a particular length from a specific character range.
*
* Note: keep in mind that creating a random string sequence does not guarantee uniqueness; there is always a
* 1 in (char_length^string_length) chance of collision. For real unique string ids, always check for
* pre-existing ids, or employ a robust GUID/UUID generator.
*
* @param length - Length of the string to be generated.
* @param chars - Characters that are used when creating the random string. Defaults to all alphanumeric chars (A-Z, a-z, 0-9).
* @return The generated string sequence.
*/
nextString(length?: number, chars?: string): string;
/**
* Generates a pseudo-random string of 1 character specific character range.
*
* @param chars - Characters that are used when creating the random string. Defaults to all alphanumeric chars (A-Z, a-z, 0-9).
* @return The generated character.
*/
nextChar(chars?: string): string;
/**
* Picks a pseudo-random item from an array. The array is left unmodified.
*
* Note: keep in mind that while the returned item will be random enough, picking one item from the array at a time
* does not guarantee nor imply that a sequence of random non-repeating items will be picked. If you want to
* *pick items in a random order* from an array, instead of *pick one random item from an array*, it's best to
* apply a *shuffle* transformation to the array instead, then read it linearly.
*
* @param array - Array of any type containing one or more candidates for random picking.
* @return An item from the array.
*/
nextArrayItem<T>(array: T[]): T;
/**
* Generates a pseudo-random boolean.
*
* @return A value of true or false.
*/
nextBoolean(): boolean;
/**
* Skips ahead in the sequence of numbers that are being generated. This is equivalent to
* calling next() a specified number of times, but faster since it doesn't need to map the
* new random numbers to a range and return it.
*
* @param iterations - The number of items to skip ahead.
*/
skip(iterations?: number): void;
/**
* Reset the pseudo-random number sequence back to its starting seed. Further calls to next()
* will then produce the same sequence of numbers it had produced before. This is equivalent to
* creating a new Prando instance with the same seed as another Prando instance.
*
* Example:
* let rng = new Prando(12345678);
* console.log(rng.next()); // 0.6177754114889017
* console.log(rng.next()); // 0.5784605181725837
* rng.reset();
* console.log(rng.next()); // 0.6177754114889017 again
* console.log(rng.next()); // 0.5784605181725837 again
*/
reset(): void;
private recalculate;
private xorshift;
private map;
private hashCode;
private getSafeSeed;
}